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At
the close of ED 810, you will be able to:
- define technology, curriculum
and instructional design, education and training, and learning organizations,
in light of historical and philosophical antecedents;
- describe the impact
of technology on individuals and organizations, with a critical eye
to questions regarding the digital divide, empowerment, and independent
learning;
- explain the relationship
between instructional design and emergent technologies, focusing particularly
on the importance of planning systems that are sensitive to learners,
community, context and subject;
- tour examples of education
and technology, products and systems, focusing on opportunities for
interactivity, and achievement of professional development goals and
those associated with transformation and equity;
- describe major concerns
and controversies confronting instructional technologists, instructional
designers, researchers, staff developers, web developers, and new
media professionals;
- describe the contributions
that authorities (e.g., Merrill, Gagne, Schank, Gates, Stewart, Norman....),
have made to curriculum and learning technology options, and to enhancing
individual and organizational capacity;
- describe the implications
of major schools of thought, institutions, and legislation (the Lau
decision, systems thinking, accountability, standards, Educational
Alternatives, Inc., quality, empowerment, constructivism, reengineering,
web-based everything, distributed learning, knowledge management...)
on education and performance and the institutions that are charged
with delivering them;
- identify how technology
can contribute to motivation, attitude change, independent learning,
decision-making, judgment enhancement, and knowledge management;
- explore the hype and
hope associated with the uses of online technologies in the training
of teachers and staff development, in the systemic improvement of
schools, higher education and other organizations, and in instructional
design and technologies (see, for example, the National
School Board's site);
- increase skills in and
familiarity with the personal uses of technology to define self and
brand, enhance learning, productivity, research, and collaboration;
- describe and criticize
the possibilities for change presented by knowledge management and
emergent technologies for K-12 schools, higher education and corporate
and government learning and performance systems;
- find yourself nexus
of curriculum and technology; studying, writing, creating and presenting
in a way that reflects your growing expertise and passion, and;
- research, present. and
write in such a way as to demonstrate thoughtfulness, clarity, relevance,
scholarship, inventiveness and elegance.
To reach these objectives, students will read books and review the
literature (see, for example, http://askeric.org/Eric/);
examine existing technology-based products (see, for example, LGUIDE),
materials, strategies, systems and programs; test drive extant solutions
and systems; and develop a publication in an area of interest.
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