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Instructional Objective | Learners
& Context | Object of Game | Game
Materials |
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Time Required | Rules | Design
Process | References |
The learner will be able to:
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create accurate relationships between organisms
that belong to a certain food web.
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group organisms by habitat
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group organisms by their roles as carnivores, omnivores,
herbivores, producers, and decomposers.
As early as first grade, students in the state of California
are required to know that plants and animals inhabit different kind
of environments; plants and animals need water, food and light; and
animals eat plants or other animals (http://www.cde.ca.gov/standards/science/grade1.html).
These concepts are further developed in the later elementary years as
students study food webs in detail. According to the California's Grade
Four: Science Content Standards, students must understand that all organisms
need energy and matter to live and grow. As a basis for understanding
this concept:
a. Students know plants are the primary source of matter and energy
entering most food chains.
b. Students know producers and consumers (herbivores, carnivores, omnivores,
and decomposers) are related in food chains and food webs and may compete
with each other for resources in an ecosystem.
c. Students know decomposers, including many fungi, insects, and microorganisms,
recycle matter from dead plants and animals.
(http://www.cde.ca.gov/standards/science/grade4.html)
Learners will also become familiar with the diverse life
forms in different environments, such as oceans, woodlands and savannah.
This is also included in the State's science standards (http://www.cde.ca.gov/standards/science/grade3.html).
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Learners
& Context of Use
Who's Eating Who is designed for upper elementary
students who are interested in food webs and the creatures of the Antarctic
Marine, Australian Grassland, and African savannah habitats. The game
would be played following study of the roles of organisms in the food
webs of the habitats above. The game would be played in the classroom
as a means of guided learning or at home as independent practice.
Who's Eating Who can be played two ways. The standard version
of the game allows players the choice to play within the contexts of
three different habitats. Both versions of the game mirror the complexity
and variability of actual food webs, and could be played a limitless
number of times with no two games ever being the same. However, it is
only the content of the game that is complex; the rules of Who's
Eating Who are quite simple.
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Version 1: Who's Eating Who
To create or add to food web links which are worth the most points.
The winner is the player with the highest score when all Organism Cards
have been played.
Version 2: Food Web Trains
To make accurate groups of Organism Cards by habitat and/or role (carnivore,
omnivore, herbivore, producer, decomposer). The player who uses all
his/her Organism Cards first wins.
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Back
| Antarctic Marine Organism
Cards |
Back
| Australian Grasslands
Organism Cards |
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| African Grasslands Organism
Cards |
Back
| Antarctic
Marine Food Web Card |

Back
| Australian
Grasslands Food Web Card |

Back
| African Grasslands
Food Web Card |

Back
| Organism
Classification Card |

Back
Version 1: Who's Eating Who
The game is for 2-4 players. The natural course of play takes 30 minutes
to 90 minutes. In a classroom setting where time to play might be limited
the teacher can announce when the game is over and the winner will be
the student who has the highest score up to that point.
Version 2: Food Web Trains
This version of the game, also for 2-4 players, takes 10-30 minutes.
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The
Rules
Version 1: Who's Eating Who
Setting up
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Select a habitat.
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Place the corresponding Organism Cards in the card
tub face down.
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Each player takes 5 Organism Cards and places them
on his/her rack without disclosing them to other players.
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Choose a scorekeeper. The scorekeeper uses the score
sheet to keep a tally of each player's score.
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Roll a die to determine order of play. Highest roll
goes first.
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Play begins on the center square of the game board.
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First player combines two or more of his/her cards
to form a food web link.
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The link must lie on the board building from left
to right or upwards. Diagonal combinations are not allowed.
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The second player and then each player in turn adds
one or more cards to those already played to form another food web
link.
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After each turn the player counts and announces
the score for that turn. The scorekeeper records the score.
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The player takes as many new cards as he/she played,
always keep five cards on his/her rack.
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If a player is not able to make a combination he/she
can pass his/her turn or he/she may exchange any number of cards
from his/her rack for new cards from the card box. If the player
exchanges cards he/she has to wait for the next turn to play.
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Any player can challenge a combination before the
next player starts a turn. At this point only, players may consult
the food web chart. If the challenged play is acceptable, the challenger
loses his/her turn. Consult the food web chart for challenges only.
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The game ends when all the cards have been used
and one player has put down all his/her cards, or nobody can find
new combinations to place on the board.
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After all the scores are added up, each player's
score is reduced by the sum of their unplayed cards.
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The player with the highest score wins.
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All cards played in any one turn must be played
off only one existing link in one direction.
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If a card touches other cards in adjacent rows or
columns, it must form a correct link with all such cards.
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The food web links correspond to those shown on
the Food Web Cards.
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Decomposer
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Emperor penguin
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Krill
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Squid
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Fish
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Decomposer
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Krill
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Scoring
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The score for a turn is calculated by adding up
all the values of the new cards a player has put on the board.
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Each organism card has a one point value.
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The one-point value of any Organism Card is increased
if it lies on a premium square (2X, 3X, 4X). For example, an Organism
Card that lies on a 3X square has a value of 3 points.
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Any player who puts an organism card on the board
which is used in two different food links (horizontally and vertically)
scores 25 bonus points in addition to the regular score for the
turn.
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Any player who plays all five of his/her card in
a single turn scores a bonus of 50 points in addition to their regular
score for the turn. The 50 points are added after multiplying the
value of Organism Cards on premium squares.
Version 2: Food Web Trains
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As an alternate version of play, put away the Who's
Eating Who board and combine the Organism Cards from all three habitats,
face down, in the card tub.
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Draw one card from the card tub and place it, face
up, in the center of a flat playing surface.. This is the base card.
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Each player takes 5 organism cards and places them
on his/her rack without disclosing them to other players.
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In turn, each player must place a card down, adjacent
to the base card. The organism placed down must either:
- live in the same habitat as
the base card.
- play the same role in a food
web (carnivore, omnivore, herbivore, producer, decomposer).
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A player may continue to add to the card he/she
placed down from the cards in his/her rack. For example, if the
base card was a zebra (AFRICAN SAVANNAH, HERBIVORE), the player
might place down a cricket (AUSTRALIAN GRASSLAND, HERBIVORE) and
then a dingo (AUSTRALIAN GRASSLAND, CARNIVORE). In this way, players
create one-directional linear "trains" of cards that build
off the base card. The player may play as many cards as possible
to his/her train in a single turn.
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If a player cannot play at least one card, he/she
must draw a card from the card tub:
- If the newly
drawn card can be played, the player may do so.
- If not,
the player must put a wooden cube on top of the newest card in his/her
train and wait for his/her next turn.
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A player can only play on his/her own train unless
there is a wooden cube on another player's train. A wooden cube
on a train means that train is open. In this case, a player may
play on his/her own train and/or any open trains.
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When a player is able to play a card on his/her
train or another player's train, that player may remove the wooden
cube from his/her train, thus closing the train to other players.
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The first player to use all of the tiles in his/her
rack wins.
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Design
Process
Initially, we desired to create a board game that simulated
a changing environment. We felt this was a challenging yet under-explored
option. However, it was much more difficult to adapt content to a design
idea than a design idea to content. We then chose food webs as our content
and made the appropriate design decisions based on that content.
The first version of Who's Eating Who was a linear
movement game in which players raced to collect pieces of food chains.
We also considered a game with elements of different power, where carnivores
were more powerful than omnivores and omnivores were more powerful than
herbivores. Both of these ideas, however, had features that conflicted
with the structure of the content. For example, because a food web is
a time-independent natural cycle, a linear race game seemed inappropriate.
Similarly, while the lion may superficially seem more powerful than
the zebra, the zebra in fact survives because the lion has died, decomposed,
and become part of the soil that grows the grasses zebras feeds on.
We decided the most elegant game format would be a two-dimensional
pattern game. Players would build links of food webs and accumulate
points for the number of organisms they could include in these links.
We designed a rough board and a series of organism cards based on the
board and letter tiles used in Scrabble. Trial and error allowed us
to make decisions regarding how many cards and board squares we would
need for the game to be played successfully and within a reasonable
time. We also researched Scrabble rules and modified those to meet the
needs of our players. (http://www.playsite.com/t/games/word/scrabble/rules.html
, http://spikej.brinkster.net/scrabble/instructsc.asp)
We next researched many food webs in search of ones that
had a workable number of involved organisms. We stumbled upon an excellent
web resource (http://www.gould.edu.au/foodwebs/kids_web.htm)
that in fact provided beautiful visual representations of three distinct
food webs for three distinct habitats, all of the same relative complexity.
To add flexibility to the game and to expand our content, we then decided
to use the webs of these three habitats to create three, instead of
one, sets of organism cards.
We explored the role of the decomposer in food webs. Decomposers
can "eat" or decompose any organism at any point in a food
web. Thus, decomposer organism cards became wild cards, providing a
short cut for players. One element we added to the game that does not
match the content but does not violate the content was the premium squares.
Similar to Scrabble's Double and Triple Score spaces, we created several
spaces on our board that have increased values. This decision was made
to increase player motivation while maintaining the integrity of the
content.
To increase the game's flexibility, we developed a dominoes
version of Who's Eating Who It is played off the board using
all three sets of organism cards. This version requires learners to
go beyond creating food web links and group organisms by habitats and
by their roles as carnivores, omnivores, herbivores, producers, and
decomposers.
Usability testing brought major and minor needs for modification
to our attention. First, our rules needed clarification, particularly
regarding the direction in which food web links were to be built. Adding
visuals with arrows and labels solved this problem. Also, the felt bags
proved too small for player's hands to reach into when selecting organism
cards. We simply added a larger box for the cards to be emptied into
before play.
Electronic
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