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What's the Matter? A Chemistry Clue Game |
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| Instructional Objective | Learners & Context | Object of Game | Game Materials | | Time Required | Rules | Design Process | References |
The following are the 8th grade California State Science Standards that correlate with Chemistry Clue: Structure of Matter: 3a, 3f Click here for more information on the California State Science Standards for 8th grade. Chemistry clue is designed for eighth grade students studying physical science. It will help them review their knowledge of the periodic table, atoms, and the structure of matter. This game board will be used many times, and the cards can interchange to correspond with different mystery elements. A benefit of this game is that it only requires teacher facilitation for the setup and the rest of the game is student-driven. This game could be adapted for high school chemistry students by changing the complexity of the clues and questions.
Work as a team to gather and interpret enough clues to correctly identify the mystery element in the envelope. The teams do this by landing on the clues and/or stealing clues from other teams.
Click here for the full-size PDF of the game board.
Ahead of time, the teacher will package the electron clue cards with the correct mystery element. The game should take no longer than 1-2 minutes to set up. The game playing time should take no longer than 45 minutes. The
Rules
Setup
Playing Game - read all directions before playing
Design
Process
Before Testing We both knew we wanted to do a clue, mystery component idea. We had some trouble figuring out if we should use a mystery element or a mystery compound. After further game development, we realized that the mystery element would be easier for students to deductively figure out. Picking elements for the mystery element envelope was fairly easy. We picked Sodium since it is a common element that students are familiar with, and is an easy element for playing the first time. Once students can grasp the concept of the game, and become more familiar with the periodic table, we thought harder elements could be used in the game. We also decided to only use a portion of the elements. Those in groups 1 and 2 as well as the non-metals and metalloids in groups 13, 14, 15, 16, 17, 18. These are the elements that "play nice" and follow simple rules of chemistry with regard to electron shell stability, valence electrons, and bonding patterns. However, answers to question cards can be any element on the periodic table. The game board was another long process for us to figure out. At first, we had an arbitrary board shape. Then, after thinking for a couple days (and some timely advice from our professor) we came up with the electron shell model, with the electron cards fitting on the board. After the electron shell game model worked, we could then add the question card bridges to allow players to go to each shell. After Testing After the first prototype testing, we adjusted many of the rules. The initial wording of the rules was not concise enough for the player to figure out the game. The question bridge spaces were confusing to the testers. The order of play wasn't immediately apparent. It was obvious with all three groups that they wanted to be able to play the game as they read the rules. So, the rules needed to be adjusted so that they followed the sequence of the game more precisely. Of course, making one change to the rules, affected other aspects of the game. Making sure the final game board corresponded with the game's rules and content was challenging. Moving the electron card spaces and fixing question bridges took time and effort, but our final product is a reproducable, valid game with the focus on the content. Students will be able to learn the how to play the game quickly. The students will have fun while receiving a sound review of the chemistry concepts for the assessment. The game will help them identify gaps in their knowledge as well as solidify their strengths. Electronic
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Last updated October 8 2007