| Board
Game Name |
Authors |
| |
|
| |
Beginning
1 |
Developing
2 |
Accomplished
4 |
Exemplary
6 |
Score |
|
Practicality
|
The game would take considerable
effort to set up and play...more effort than it's worth. |
The game would take a
fair bit of effort to set up and play in the chosen context |
The game is fairly easy
to set up and play, but a few glitches are apparent. |
The game is very easy
to set up and play in the context it was designed for. |
|
|
Rules
Simplicity
|
Rules are unclear and
too long. There are rules that add complexity without adding to playability
or learning. |
The rules are not entirely
clear or complete. There are rules that could be eliminated without
harming the game. |
Rules are fairly short,
clear and complete, but could be streamlined a bit. |
Rules are short, clear
and complete. |
|
|
Instructional effectiveness
|
The content
is incidental. One can play without learning much. |
Significant cognitive
effort is spent on things that have nothing to do with the content.
|
Winning and learning
are closely entwined, though some mental effort is spent on aspects
that are just about the game. |
Winning the game requires
learning the content. The two are matched completely. |
|
|
Elegance
|
Elements of the game
contradict elements of the content and/or seem gratuitous or merely
decorative. |
Elements of the content
are used as elements of the game, but it seems a bit contrived.
|
There is solid congruence
between the game elements and content elements |
Game elements and content
elements are mapped onto each other in multiple ways that seem surprising
and apt. |
|
|
Flexibility
|
The game
can only be played in one way. There's no way identified to optimize
the match with the players' skill level or different contexts.
|
There might
be
a way to vary the game, but it's not clearly spelled out. |
There is at least one
way to vary the game to meet different needs. |
Several variations are
clearly identified that make the game playable in a number of ways to
meet different needs.
|
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