December 10
Week
15: Final Project Showcase (Class of 2006)
Tonight
each team will walk the rest of us through their final
project designs. Brie, crackers, grapes and small bread-like things will be provided,
and you are encouraged to bring additional munchies and soft drinks. It's time
to celebrate several weeks of hard work.
Here are the final projects of the class of 2006.
E-Games
- Character Quest - Jennell Aragon, Mary Hamre.
This project used Inform 7 to test fifth graders' abilities to identify common grammatical errors within a story context. The students travel through a crazy teacher's home to rescue characters from different young adult novels.
- Multicultural Discussions Inside Second Life - Joe Pacino
Role Play Scenarios inside Second Life set the stage for discussions on some fundamental conflicts of multicultural values.
- Relax101: A Stress Management Class in Second Life - Antonia Chan & Grace Huang.
This project used Second Life to design a stress management class to provide resources to learn to manage stress while being immersed in this alternative reality.
- Interactive Fiction for Performance Support - Marci Paino, Kristina Killian and Chrissy Chamberlain
Interactive fiction (IF) is an ideal platform for simulating an instructional design case that enables practitioners to experience the ramifications of implementing performance support tools in a business context.
- Performance Analysis at Aztec Community College - Fenimore Johnson
Learners have the opportunity to occupy the shoes of a performance consultant and interview staff rolling out a distance education initiative at a Southern California community college.
- Lecture Me Not for I bore easily - Engaging students: A sim for college instructors - Suzanne Aurilio
Users manipulate teaching interventions in order to see how different student personality types become more or less engaged.
- Wash your hands Homer! - Jerry Ruiz & Calvin Baylon
Simulation to show how quickly germs are spread through a population and how washing hands can reduce the spread.
- CPR: Second Life - Dilek Arisoylu, Cynthia Paloma, C. Michael Pedersen
This multi-player simulation is designed to reinforce knowledge of CPR concepts and skills. The Second Life 3D virtual reality platform allows unlimited scenarios where the learner can detemine whether CPR should be applied, and if so, to correctly apply it.
- Character Education: Inform 7 - D. Batzler, A. Hernandez, B. Minuto
- Lockdown: Second Life - Megan Seese
Crisis aversion training for new Corrections Officers through simulated situations in Second Life.
- Global warming - Ye Xu
Developed in Starlogo TNG, this game simulates the greenhouse effect to show how human activity can affect the environment and cause global warming.
- i-Migrate - Gary Coyle
Developed in Starlogo TNG, goal of the simulation is to understand how push and pull factors
influence the migration of people.
And here are the final products of the class of 2005.
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