E-Game Project Possibilities
1. Nikon Reporter
Many
people own Digital SLRs these days and don't know much about how to use them.
The jump from a point and shoot camera to a DSLR is bigger than most expect, and
so many camera owners just leave everything on automatic and hope for the best.
in this project, the learner will play a local news reporter who is dispatched
to take pictures under a variety of conditions: a press conference under fluorescent
lights, a brush fire at night, a marathon. You have only a few seconds to take
the shot, so knowing the camera controls cold is the key.
2. Captivatin' Simulatin'
Want
to try building a software simulation? This hands-on project will be for anyone
interested in building a tutorial in Adobe
Captivate. Teach us how to use a complex
website like Google Wave, then give us a training sim to see if we can master
the basics. Most of the examples at Video-Tutes were created with Captivate, and
might inspire your efforts. This project will use a modified version of the design
document. Less documentin', more buildin'. No large groups for this challenge.
Individuals or pairs only.
Be sure to check out Adobe's Captivate Developer Center
3. A Cure for Stupidity
Why
Smart People Can Be So Stupid. This is Robert J. Sternberg's scholarly look
at some puzzling human behavior. In a
review of the book, Gavin McNett quotes a chapter by David Perkins:"Perkins
lists eight deadly sins of the stupid smart person, which seem to sum it all
up rather elegantly: impulsiveness (doing something rash), neglect (ignoring
something important), procrastination (actively avoiding something important),
vacillation (dithering), backsliding (capitulating to habit), indulgence (allowing
oneself to fall into excess), overdoing (like indulgence, but with positive
things) and walking the edge (tempting fate)." Those sound like a teachable
set of concepts. Could you design a simulation/game for smart people to help
them avoid doing dumb things?
4. Starry Nights at Juvie
The
learners: a transient group of adolescents spending time at a juvenile detention
center far from city lights. They probably haven't had much success at school.
Can you create a game that will take advantage of their star-filled skies and give
them perhaps their first experience at mastering a domain? Could you make it fun
for them to learn the constellations, visible planets, and other stellar wonders?
5. Regex Race
Regular expressions are a fantastically useful tool for programmers. They allow
pattern recognition for applications like validating information entered into forms.
If you've ever had a website chide you for typing gibberish into a field that asked
for your email address, then you've seen regex in action. In this project you'll
design a game in which speed and accuracy are critical with the goal being the
ability to generate regular expressions without having to stop and think.
6. Ethics for Kids
According
to a study by the Josephson
Institute of Ethics based on a national survey of 24,763 high school students,
nearly two-thirds (62%) cheated on exams and more than one in four (27%) stole
from a store within the past 12 months. Additionally, 40% admit they "sometimes
lie to save money." With values education somewhat absent from schools, we
may be growing a generation of semi-crooks. Is there a way to embed the learning
of ethics in a non-preachy game or simulation? There has to be a more effective
way than hiphop
songfests. Perhaps the story-based approach of Philosophy
for Kids provides a starting place.
7. ExperSim690
In a field like ours that prides itself on making decisions based on data, it's
important to know how to collect data and analyze it. Unfortunately, that activity
takes time and involves lots of other people and permissions. In the interest of
speeding up process of learning experimental design or evaluation design, imagine
being able to choose from among a variety of different measurements (surveys, observation
protocols, interviews, etc.) and have simulated data sent back to you. You can't
ask for all possible data because you're working within a simulated timeframe and
budget. Based on a
program from the 70s that is
no longer available anywhere.
8. RPGs for Normal Life
Role Playing Games have incredible power to engage. Online environments
like EverQuest have close
to 400,000 players spending dozens of hours per month. Most RPGs are embedded in
worlds based on fantasy or science fiction genres. How would you structure an online
RPG to teach content about the actual real-life world? It could cover things like
travel in another country, or office politics, or running for class president.
How would you keep the fun while losing the dragons? The Big
List of RPG Plots might come in handy here to kickstart your brain.
9. Mastering Mandarin
China is playing an increasingly important role in our global economy and businessmen want to learn to speak Mandarin. Ignore the difficult written text and design a fun and effective way for businessmen to learn speaking and listening skills via mobile devices like iPhones.
10. Getting Small
There are many
topics to be learned about that exist primarily on a small, even microscopic scale.
For example, processes like digestion, infection, or photosynthesis; or systems
of living organisms like ant nests and bee hives. Game development engines like Unity and Atmosphir allow
the creation of multiplayer virtual spaces that could take learners on an adventure
into these smaller realms.
11. From Fat to Fit
The wii fit board literally
opens up a new platform of gaming. Use this technology to design a game that helps
get our younger generation up off the couch and exercising. Can you design a game
that’s fun enough to fight childhood obesity?
12. Must Be Under 99 to Enter
Contests have many of the same motivational elements that make a game a powerful
experience. There is competition, of course, but also the possibility of collaboration
within a team. One difference is that a contest is usually spread out over weeks
or months, giving the participants time to come up with a creative strategy. Can
you design a contest that takes advantage of the web and lures the players into
immersing themselves in some relevant content? See Educated
Guess as an example
that was born in EDTEC 670. Or The
Death Game, which wasn't.
13. Adverb Blaster
The appeal of shoot-em-up games is undeniable. They have been harnessed since the
early 80s to reinforce educational content with varying degrees of success. Kids
have blasted away at math facts, mastered touch typing, and practiced spelling
by responding quickly to some sensory-rich animations. Can you come up with a fresh
approach of your own to teach parts of speech, Spanish vocabulary, or chemical
elements? Game Salad would seem to be a good platform to try it on.
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