
Learners must ask themselves the following two questions:
A good example of this is the computer game Myst. The learner is given a situation of visual representations. He recognizes the castle, yet has to think and problem-solve to figure out how to move around the castle and find clues (pages of books that eventually inform the learner who is in the castle). There is no one way to figure this out. The learner is forced to think in multiple realities in order to figure out what is going on in this scenario. As more information is revealed to him, he weighs his decisions based on the new information. Then, he determines his next move.
All answers to any questions about the scenario are embedded in the story. The learner finds the information needed to answer his questions. He needs no further guidance from the instructor.
Case based learning can be used in this situation. this involves real life cases. (Law schools use this method). First, the learner must have all the information about the cases, then he puts all the information together and uses it when relevant. This starts the learner thinking like an expert.
Content Design: Lisa Schuman
Under the direction of: Donn C. Ritchie
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All contents copyright (C) 1996, SDSU. All rights reserved.
Revised: April 24,1996
HTML and CGI programming by D Lewis
URL:
http://edweb.sdsu.edu/courses/edtec540/Perspectives/designInstruction.html