Golf Challenge

Kristy Cabral
kristycabral@hotmail.com
Greg Cole
g23@san.rr.com
Reed Stephenson
reedstephenson@home.com
Erin Stewart
ekstewart@ucsd.edu


| Instructional Objective | Learners & Context | Object of Game | Game Materials |

| Time Required | Rules | Design Process | Diagrams | References |


Instructional Objective

Golf Challenge is designed to provide a medium for which beginning and intermediate golfers will be able to learn and reinforce the rules, etiquette, and strategy of golf.


Learners & Context of Use

This game is designed for beginning and intermediate golfers from ages 10 and up. This game is an excellent tool to reinforce knowledge gained during basic golf instruction. Two to Four golfers can play this game anywhere. A normal game should last approximately 1½ -2 hours.


Object of the Game

As in real golf, the object of this game is to achieve the lowest score after completing 18 holes.


Game Materials

The following materials are included in the game

Golf Hole Overview / Legend Question and Bad Etiquette Cards
3 Six-Sided Dice ("Tee Box to Green") Description of Par for each type of Hole
1 Six-Sided Die ("Putting") The Board Game (9 holes on each side of board)
Player Markers (Golf Tees) Player Score Cards


Time Required

The game should take less than 5 minutes to set up and approximately 1½ -2 hours to play. It is intended to be played in one setting.


The Rules

SET UP
Open the game board with the front 9 holes up (holes one through nine will be on top). Use the golf tees as player markers. Place the GOLF CHALLENGE cards on the board. Deal 6 BAD ETIQUETTE Cards to each player. Find the 3 six-sided dice & the green putting die.

TO PLAY
The object of the game is to play all 18 holes with the lowest score possible (the least number of roles). Players should develop their own strategy within the rules of the game. The rules for each hole are the same.

ORDER OF PLAY
First Hole: Each player rolls the 3 dice. Lowest roll goes first, and so on.

Remaining Holes: The person with the lowest score on the previous hole goes first on the next hole. If all players tied, then play in the order of the previous hole.

During a Hole: Play in sequential order during a hole. For example, a player rolls the dice (takes a swing), moves their Tee, then the next play rolls, until all players have finished the hole. It is recognized that during an actual golf game the person furthest out plays first, however, the design of this game does not allow for that order of play.

MOVING YOUR TEE
To start, place your tee marker in the white tee box at the beginning of the golf hole. Choose the number of dice (1, 2, or 3); roll the dice, and add the total.

Move your Tee towards the "green" and the "pin" (aka the "cup"). Your dice role is the number of board holes that you must move your Tee. (Note: Your 2nd Tee is a marker and should always remain at your last location…just in case you are required to return to that position)

When moving your Tee, you can only move directly North, South, East, or West. No diagonal moves are permitted! Refer to the "compass " on the board for movement directions.

During your Tee movement of particular shot, you may only move North or South (not both in the same shot), and East or West South (not both in the same shot). Therefore, you must decide which two directions you will move, after your roll. You may move your Tee as many times in only the two directions you choose: the total not to surpass the number of your dice role. The following table outlines your movement choices. REMEMBER, DIAGONAL MOVES ARE NOT PERMITTED.

 
Movement Combinations
North and West
North and East
South and West
South and East
 

LANDING
The following outlines the consequences at the end of your shot:

Landing Location
Board Color
Consequence
Correct Answer
Incorrect Answer
Fairway
Dark Green
Safe: await next shot
Rough Light
Green
Answer a Question
Safe: await next shot
Add 1 stroke:
await next shot
Sand Trap
Peach
Answer a Question
Safe: await next shot
Add 1 stroke:
await next shot
Water
Blue
Answer a Question
Safe: Await your next
shot from that spot
Add 1 stroke: Move Tee Marker out of the water, (backwards) to the first open peg hole.
Green
Bright Green
Putt your next shot
Out of Bounds
Brown
Penalty stroke and return to spot where shot originated

OCCUPIED SPOTS
No two players may occupy the same spot at the same time. If your shot ends up in the same location of an occupied spot you have tow options. 1. You may take that position and move the other player two positions (only one position when it is on the "green") in any direction you choose. That player then suffers the consequences of his new position, as if it were the landing spot of his/her previous shot. Or, 2. You may move your Tee an additional two positions (one position if on the "green") in any direction.

PUTTING
Putting is conducted by rolling the Putting die. The number rolled is the number of putts. Add that number to you score for that hole.

BAD ETIQUETTE CARDS
Prior to teeing off at the first hole, shuffle and deal 6 BAD ETIQUETTE cards to each player (deal only 3 cards if you are only playing 9 holes). Your cards should not be shown to the other payers. Although on a real golf course bad etiquette should never be practiced, each player should use their BAD ETIQUETTE strategically throughout the game. The cards will either be an advantage for you or a disadvantage for your opponent. A player may only use 1 BAD ETIQUETTE card per hole. Use them wisely!

When playing a BAD ETIQUETTE card against an opponent, it should be announced after the opponents roll, but before the next player rolls.

When playing a BAD ETIQUETTE card to benefit yourself, you must play it during your turn, after you roll and before the next person rolls.

SCORING
For scoring purposes, one role of the dice equals one stroke (Note: choosing to role one, two, or three dice during a turn is only one stroke)

At the end of each hole, place your stroke count on the scorecard. As in real golf, each player is responsible for their own stroke count during a hole. If needed, individual stroke count cards are provided. (Note: 10 is maximum score for any hole.)

At the end of 18 holes, the golfer with the lowest number of strokes is the winner!


Design Process

The board game "Golf Challenge" is designed much like a typical golf course in that there is a geographic separation between the front and back nine holes. Golf Challenge incorporates most of the golf hazards found on a typical golf course without getting too complex. We felt that if the game was compounded by learning specific rules and the sections to each rule, golfers might become disinterested, lose focus, and want to quit. Therefore, we designed the game more for a target audience of recreational or amateur golfers than professional golfers.

Golf Challenge players would start the game knowing little or nothing about the rules, terminology, strategy, and etiquette then gradually acquire structure and knowledge. The knowledge base of information is not solely obtained from their own game, but by listening and absorbing information and rules that fellow golfers must follow in their own respective games. All of the golfers would learn what is happening to each other and be able to apply that knowledge later in Golf Challenge or hopefully be able to transfer that knowledge to the real game of golf.

The rules, terminology and strategy are very much like those associated in the real game of golf. Only the etiquette cards are unique in that they can discount or enhance a player's position and/or opportunity. After a few beta tests we felt the game needed more interaction and another strategic element that could be applied to fellow golfer's or themselves. This element is unlike the real golf, but it introduces crucial parts to playing real golf with others. We felt that each player should be aware of several etiquette issues and how they potentially interfere with a player's outcome. We strongly noted in the rules section that etiquette cards are not a part of real golf, yet, players need to be aware of them.

Diagrams
Golf Hole Overview / Legend Dice
Game Board - Front Nine Holes Back Nine Holes

Golf Challenge Score Cards

Holes
1
2
3
4
5
6
7
8
9
Out
Par
4
4
4
4
3
4
5
3
5
36
Player 1
_
_
_
_
_
_
_
_
_
__
Player 2
_
_
_
_
_
_
_
_
_
__
Player 3
_
_
_
_
_
_
_
_
_
__
Player 4
_
_
_
_
_
_
_
_
_
__

Golf Challenge Score Cards

Holes
10
11
12
13
14
15
16
17
18
In
Total
Par
5
3
4
4
4
4
4
3
5
36
72
Player 1
_
_
_
_
_
_
_
_
_
__
_____
Player 2
_
_
_
_
_
_
_
_
_
__
_____
Player 3
_
_
_
_
_
_
_
_
_
__
_____
Player 4
_
_
_
_
_
_
_
_
_
__
_____

 

Description of Par for Each Type of Hole Sample Cards
Front of Golf Challenge Card
Back of Golf Challenge Card
Front of Golf Challenge Bad Etiquette Card
Game (Player) Markers
Back of Golf Challenge Bad Etiquette Card

References

Books & Journals

M. Csikszentmihalyi. (date?) Conditions of flow. [On-line] (71-93).
Rouse, R,. III. (2001). Game design theory and practice. Texas: Wordware.

Electronic

Golferholics Board Game
http://www.shopping-emporium.co.uk/golf_board_game/golf_board_game.htm

Royal and Ancient Golf Club of Saint Andrews
http://www.randa.org/rules_of_golf/default.sps

Southern California Golf Association Rules of Golf
http://www.usga.org/rules/index.html
United States Golf Association Rules of Golf
http://www.usga.org/rules/index.html

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Last updated October 29, 2001