San Diego Wings

by

Cindy Toohey

Hsueh-Mei Lu

Instructional Objective:

The goals of this instruction are: Learners will find and access the information needed to settle down and live in San Diego County. This game provides information about and access to : (1) Public Service, (2) Health Service, (3) Education Service, (4) Money Topic, and (5) Community. Learners will feel more empowered and confident about living in San Diego. The objectives of "San Diego Wings" will be:


Learners:

Learners are immigrants living in San Diego. Many immigrants are highly motivated to experience the "American Dream". Some have families and relatives, while some do not have relatives nor friends in the US. Therefore, many immigrants experience anxiety in the unfamiliar environment. It is likely that those immigrants miss opportunities of local services and events because of their lack of knowledge on local information and resources.

The learners will be the members of San Diego Chinese Cultural Association who are from Taiwan, China and Hong Kong. Most of the members live in the northern San Diego County that is made up of mostly middle class families. Many of the members are age range from 18 to 65. The majority of them have at least a bachelor's degree; therefore, they can read basic English. However, some of them have a problem understanding spoken English.


Object of the Game:

The object of the game is to be the first one to earn your wings so that you can fly beyond both tracks with "comfortable" freedom. To do this, you must be the first one to land on an Opportunity Space with 50 Comfort Points.


Rationale:

This game situated in a real life environment provides and is an appropriate format for aspiring the new immigrants to learn the necessary knowledge needed to have better life in San Diego. Many new immigrants suffer from anxiety in the unfamiliar environment and would like to seek help from other people. This game will help the player build confidence and ease them through anxiety in the unfamiliar environment. The game also emphasizes having a driver license, a skill they will need for having a better life in San Diego.


Time Required:

Approximately 30 to 45 minutes.


Design Process:

After deciding on the content, the first step in the design was to find the best board game format to fit the content. In this case, we chose a 'race type' format which seemed well suited to this content. We used "The Game of Life" as a model.

We tried to keep the rules as simple as possible to help the players focus on the educational content of the game. We thought about a three circle format in the beginning to provide three levels of comfort: On the 1st level, the player has no driver's license. On the 2nd level, the player earns a driver license, but does not have a car. On the 3rd level, the player buys a car.

After asking people to test it, we found that it was too complicated. We decided to cut out one level and include only two circles.

We wanted the players to get a driver's license first. Then they move to the outside circle to earn more Comfort Chips. We also wanted to convey the importance and convenience of having a car in San Diego. This was done by doubling their Comfort Chips after they buy a car.


Equipment:

The following equipment is included for the full version of the game:

 


Rules of San Diego Wings

The rules to San Diego Wings are as follows:

 

Getting Started

Choose one player to be the Comfort Chips banker. This player is in charge of all Comfort Chips paid to and from the bank. The banker separates the Comfort Chips into stacks by denomination.

 

The colored Comfort Chips have the following values:

 

1. The banker gives each player a (5 Comfort Points) to start the game.

2. Players place their playing piece (which looks like a person) on the spot that matches the color of the playing piece. This is each player's starting position.

3. All players roll the dice. The player with the highest number goes first.

4. After the first player completes a turn, the player to his or her left takes the next turn. Play continues clockwise. If two or more players land on the occupied space, share that space.

 

What to Do on a Turn

1. Roll the dice. Move clockwise on the inside track. This track is called the Red Brick Path.

2. Always move clockwise unless you land on an Opportunity Space. (For more information, see the Opportunity Spaces section below.) Later, if you earn your way to the Yellow Brick Road (the outside track), you will also move clockwise.

3. Follow the directions on the space you land on. This ends your turn.

4. If you lose all your Comfort Chips, go back to "Start". Begin again with 5 Comfort Points.

 

Remember: The object of the game is to be the first one to earn your wings so that you can fly beyond both tracks with "comfortable" freedom. To do this, you must be the first one to land on an Opportunity Space with 50 Comfort Points.

 

Spaces

When you are landing on:

- Draw a Home Card from the top of the Home Cards stack. Follow the directions on the card. Return the card to the bottom of the stack.

 

- Draw a Community Card from the top of the Community Cards stack. Follow the directions on the card. Return the card to the bottom of the stack.

 

- Draw a Money Matters Card from the top of the Money Matters Cards stack. Follow the directions on the card. Return the card to the bottom of the stack.

 

Opportunity Spaces:

1. Attempt to get your Driver's License

2. If you have 50 Comfort Points, cross the Opportunity Bridge to go beyond both tracks. You earn your "San Diego Wings." If you are the first one to do this, you win the game!

 

1. Buy a used car from a friend that you met at the North County Chinese School.

2. Buy car insurance.

3. If you have 50 Comfort Points, cross the Opportunity Bridge to go beyond the Yellow Brick Road. You earn your "San Diego Wings." If you are the first one to do this, you win the game!

 

Pay Day Spaces:

If you land on a space, collect 5 Comfort Chips.

 

Other Spaces:

Follow the directions printed on all other spaces.

 

Game Layout: