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Instructional Objective | Learners
& Context | Object of Game | Game
Materials |
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Time Required | Rules | Design
Process | References |
The
intent behind this game is to introduce, and reinforce, general knowledge
about computer hardware and software. Subject matter ranges from facts
about computer peripherals to questions about computer software.
Learners
& Context of Use
The
intended audience for this game is the computer novice to intermediate
user. The targeted age group is 12 and up. As this game is about computer
related topics, a basic understanding of computers and its usage is
recommended though not necessary.
In
addition to being able to accommodate 2 or more players, this
game can be used anywhere be it a home or a school classroom setting.
All that is required is a table and a couple of chairs. Further, as
this game is designed to introduce and reinforce knowledge, it can be
played more than once.
The
objective of this game is to earn enough money, by various ways, to
build the ultimate computer according to given specs. The various ways
to earn the needed funds are as follows:
- Correctly
answering questions about computer hardware
- Correctly
answering questions about computer software
- Choosing the safest paths on the game board
- And to some degree, blind luck
This
game consists of several objects including:
- A dice
- The
gameboard

- Game
character pieces representing a player to be moved about the board
- 1 set of cards with questions about computer hardware
- 1 set of cards with questions about computer software
- 1 set of cards with circumstances to be dealt with
- 1 set of cards representing a piece of hardware and it's monetary
value
- And
1 set of paper play money ($10, $20, $50, $100.)
- A brief
manual on the objective and rules of the game
The
game takes 3-5 minutes to set up and may be played for half an hour
to an hour or more depending on the player's computer competency.
The
Rules
The object of the game is build the ultimate PC based computer in the
year 2000 according to the specs provided. In order to do so, money
has to be earned by correctly answering questions about computer hardware
and software. As funds are accumulated, they can be used towards the
purchase of parts, as represented by cards, for the ultimate computer.
To begin:
- Open the box and lay the game board on a flat surface
- Place the hardware questions deck, as indicated by the name "hardware"
on the back of the card, on the appropriate spot on the board
- Place the software questions deck, as indicated by the name "software"
on the back of the card, on the appropriate spot on the board
- Place the circumstance questions deck, as indicated by the name
"circumstances" on the back of the card, on the appropriate
spot on the board
- Place the light green money deck on the appropriate spot on the
board
- Place the hardware deck, as indicated by names of hardware, on the
computer store spot on the board
- Each player chooses a game piece to represent him or herself
- Each player places their game piece on a "Start" spot
located in each corner of the gameboard
- The provided dice is rolled to determine who will go first with
the highest roller going first. The order will continue to be clockwise
from then on
- The first player then rolls the dice to determine how many spaces
to proceed forward from their start position (choice of direction
is up to the player with the only requirement being the amount of
spaces as dictated by the roll of the dice and that spaces are followed
consecutively)
- Each spot on the game board that a player will land on correlates
to a certain condition for the holder of that position
- Answer a question about computer hardware
- Answer correctly and depending on the difficulty of the
question, the appropriate amount of funds are rewarded as
indicated on the card
- Answer incorrectly and funds are not given
- Answer a question about computer software
- Answer correctly and depending on the difficulty of the
question, the appropriate amount of funds are rewarded as
indicated on the card
- Answer incorrectly and funds are not given
- Encounter a situation to be dealt with (as assigned by a card
from the circumstances deck)
- Such situations may include forfeiture of a piece of hardware
(i.e. a card) due to some mishap, an opportunity to trade
a card with another player, etc.
- If the spot is free money, then the player may pick up the appropriate
amount of funds from the money deck
- If the spot is "Win/Lose Software" or "Win/Lose
Hardware" then a card from the corresponding deck is picked
up by the player to the left of the current player. The question
on the card will then be posed to the current player.
- If the player answers the question correctly, the appropriate
amount of funds may be taken from the money deck and the card
is returned to the bottom of the pile.
- If the player answers incorrectly, then the player to the
left of the current player recieves the amount of funds indicated
by the card. The card is then returned to the bottom of the
pile.
- The player to the left of the current player will always pick up
a card from the corresponding deck, as dictated by the space the current
player landed on, and pose the question, or situation, on the card
to the current player
- If it is a hardware or software question, and the currently
player answers correctly, the current player can pick up the appropriate
amount of funds earned as indicated on the card containing the
question. Then, return the card with the question back to the
bottom of the corresponding deck.
- If it is a situation to be dealt with, the current player must
deal with the situation posed by the card accordingly. Then, return
the card with the situation back to the bottom of the corresponding
deck.
- As money is earned, for correctly answering questions posed or dealing
with the situations given, it can then be applied to the purchase
of a piece of hardware. Such hardware are represented by cards from
the hardware deck. This hardware deck is placed on the computer store
spot on the game board. The objective is to accumulate the hardware
pieces (i.e. cards) that would comprise the ultimate computer system
as dictated by the given specs
- The next player then rolls the dice and so it goes
- The first person to acquire all the parts (represented by cards)
for the ultimate computer, as specified by specs given at the beginning
of the game, wins
Design
Process
The game board was designed so that even though there
are starting positions, there is no ultimate ending position. This correlates
to the real world of computing as there is no true end. A computer user
may go about the upgrading and learning process with no end to be reached
as there are always more upgrades available and more knowledge to be
gained.
I also chose to use real world circumstances for players
to deal with. For instance, power surges have been known to wipe out
unprotected equipment. Purchases of faulty equipment occasionally occurs.
Trading of equipment among people and even the gift of equipment by
people are things that actually take place in the computing world.
Originally, I was designing a game where the object was
to build the ultimate computer by collecting the correct number of parts
(represented by cards). I ran into the problem of how to collect the
correct cards and how turns were decided. I revised my original conception
by foregoing the card game-like design in favor of a design where it
was the amount of knowledge that you had that could advance you further.
As the game currently stands, the more computer knowledge a player has,
the more likely that player will win.
I feel that my revised design fulfills the requirement
of a game that is intended to teach in addition to entertain. As my
design allows for only a limited amount of cards (questions), reiteration
of the questions and their answers are inevitable. Not only does this
introduce knowledge if it wasn't already known but it also reinforces
preexisting knowledge.
Another problem that I ran into was the layout of the
board itself. I didn't really know how to arrange the "paths"
that the players could travel. I eventually decided to just keep it
simple and have it go everywhere but nowhere really. The paths don't
really go anywhere but yet they do cover the entire board providing
more than enough room for players to move about as they are bombarded
by questions.
References
Internet:
PriceWatch - http://www.pricewatch.com/
ZD Webopedia - http://www.zdwebopedia.com/
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