by Bob Hoffman

Bob is a recent graduate of the EDTEC program and is now enrolled in the joint doctoral program in multicultural education. He has a stuffed dog named Ferlin.

**Instructional objective **Given a learning objective, the
learner will be able to classify it in terms of the
content/performance matrix.

The students have received a presentation and notes defining fact,
concept, principle, procedure, remember, use, and find, and
explaining the matrix those concepts define. *See de tea* serves
as a practice for understanding the classification of objectives
within the matrix.

*The dealer :*Each player draws an "objective" card from the
deck to determine the dealer. If a "kind" or "level" card is drawn,
it is returned to the middle of the deck. A card with a "Principle"
objective wins over a "Procedure," which wins over "Concept," which
wins over "Fact." In case of a tie for winner, a runoff drawing is
conducted between the tied players.

*Dealing *The dealer shuffles the deck (including "kind,"
"level," and "objective" cards) and deals five cards to each player,
beginning with the player on her left. The remaining cards are placed
face down in a "draw" pile in the center of the table. The top card
is turned face up as a separate "discard" pile beside the "draw"
pile.

*Beginning play *Play begins with the person to the left of
the dealer and proceeds clockwise.

*Each turn *To begin a turn, the player must draw a card from
the top of either the "draw" or "discard" piles. If no play is made,
one card must be discarded face up on top of the "discard" pile at
the end of the turn.

*To play *To make a play, the player must hold a minimum of
three cards that fit together in the matrix. These may be any
combination of "kind," "level," or "objective" cards. For example,
three "objective" cards of the same kind or type, two fact
"objective" cards and a "FACT" card, or a remember fact "objective"
card with a "REMEMBER" card and a "FACT" card. After three cards have
been laid down, any *related* card can be added to the set. To
begin another set, a minimum of three cards is required.

*Scoring *When the "draw" pile is used up, the round is over.
Each player counts the number of "objective" cards they have played
(do not count "kind" or "level" cards) and receives 1 point for each.
Players with "objective" cards remaining in their hands must subtract
1 point for each.

* 12 "level" cards (3 each: Remember, Use, Find)

* 33 "objective" cards

Typical cards are pictured below.

I rejected solitaire because of the complexity of the subject matter, with the idea that players could check each others' "plays" in the hope of finding them wrong. The competition could enhance the processing.

Another idea was to deal all the cards at once. This, however, would have proven too cumbersome and overwhelming to players. By having only five cards in their hand at a time, players can remember what they have, and know what to discard (reject in the categorization they are building) or play.