Classical Rummy



by Brian Duck

Brian works for Courseware and played on the SDSU ice hockey team last year.

Instructional Objective This card game serves as a learning aid to Music 350 students. They will learn to classify classical composers by the era in which they worked: Renaissance, Baroque, Classical, Romantic and Modern.


Learners/Context The learners are college undergraduate general education students in Music 350-Survey of Classical Composers. These students may be familiar with some composers names, but may confuse the era's in they worked in.

Early in the semester, students must learn +/-15 composers. The instructor would allow students 15 to 20 minutes to play 2 times a week for the first 3 to 4 weeks. Each group would have three to five students.


Rationale Although most of the course depends upon students recognizing the music of the composers, students must recall information about the composer after recognizing him.

Also, if the students are unable to immediately recall the composer, they can deduce details relating to the composition. They can deduce details by listening for characteristics that are related to the era the piece was written in. Once students determine the era, they can deduce the author by considering each of the composers who were producing works within the era.


Rules Three to five players can play the game. The dealer gives each player seven cards. The dealer places the remaining cards face down in the center of the group. The dealer turns over the first card.

The players will then take turns. They may:

* Discard a single card and take the card facing up.

* Discard a single card and draw a card from the pile.

* Lay down matched sets consisting of three cards with the same composers or four cards within the same era.

The player who lays down one matching set of composers and one matching set of eras.first, wins the game.

Card Design


Deck Design The deck has 45 cards. There are 15 different composers, 3 from each era. Each composer will have three different works, for a total of 45 cards.


Design Process After deciding on the content and audience, I decided on the time allotted for playing. Then, I considered how the players should interact with each other and the cards. Once I decided that players should match composers and eras, I reduced the number of composers involved, but increased the number of works by each composer.