Computer Literacy
by Bob Klingenberg
Bob teaches computers at Mark Twain Senior High School. He has a
bird named Louie who likes to groom Bob's mustache and a wife named
Patti.
Instructional Objective Following completion of the game,
the players will be able to list the type of computer, software,
printer and memory requirements needed to complete a specific office
task.
Learners/Context The learners are high school students
enrolled in a Computer Literacy course. These students have only had
one previous computer class in seventh grade.
The course curriculum includes the study of business uses of
computers. The students study different models of computers and their
different configurations and capabilities. They also learn about the
major classes of software and some popular examples of these classes.
As employees in an office, they will receive assignments to complete.
They must know what combination of equipment and software they need
to assemble to complete the job.
Rationale There are different requirements for each job
assignment. The total number of possible hardware and software
combinations is high. The use of cards is a graphic way of depicting
these combinations in an easy to understand manner. An alternative
mode of depiction, such as listing, would be tedious and not very
conducive to learning.
Rules The rules for the card game are:
- The dealer first deals one card from the JOB deck face down to
each player, starting with the player to his left. The players
should not let the other players see their cards.
- The dealer next deals from the COMPONENTS deck, giving each
player one card at a time until each player has four cards from
that deck.
- The players must try to match their COMPONENT cards with the
task on the JOB card. The player first dealt to begins discarding
cards. Players place discarded cards face up in a stack. The
player then draws an equal number of cards from the deck. The next
player chooses from the cards the previous player discarded or
draws from the deck. Previously discarded cards go on the bottom
of the deck.
- The next round comes after everyone has had a chance to
discard and draw cards. During their turn, each player may show a
complete combination or discard and draw again.
- When a player has a correct combination, they lay down their
cards and earn 100 points. Then, the player draws a new card from
the JOB deck. The dealer deals four new cards to the player from
the COMPONENT deck. Play continues.
- The winner is the first player to earn 500 points.
Card Design
Deck Design The JOB deck contains 20 cards. Each card
describes a job from one of the following area:
- telecommunications;
- word processing;
- spreadsheets;
- data base design;
- desktop publishing;
- graphic design;
The COMPONENT'S deck contains 52 cards. The cards are in four
categories:
- Computer Type-12 cards.
- Memory Configuration-12 cards.
- Software- 18 cards.
- Printer types- 10 cards.
The COMPUTER cards are:
- Apple IIe-2 cards.
- Apple IIGS- 2 cards.
- Mac Classic-3 cards.
- Mac IIFX-5 cards.
I had thought of including an IBM card as a wild card. Anyone
drawing it would automatically lose 100 points.
The MEMORY CONFIGURATION cards include:
- 128K-2 cards.
- 512K-2 cards.
- 1 meg-3 cards.
- 2 meg-3 cards.
- 8 meg-2 cards.
The SOFTWARE cards include:
- MS Word 4.0.
- Microphone II 3.0.
- Pagemaker 4.0.
- Super Paint 2.0.
- Adobe Illustrator 3.0.
- Print Shop for the IIe.
- Hyperstudio, Excel 3.0, and Appleworks 2.0.
There are 2 cards of each.
The PRINTER cards include:
- Imagewriter II-2 cards.
- Stylewriter-3 cards
- HP Deskwriter C-2 cards.
- Laserwriter-3 cards.
Design Process When I set out to design a card game my first
attempt was to create a card game version of Sim Earth. I soon
realized that it would require 4 decks and about 300 cards. I am
currently producing lesson plans for the new computer literacy text
for our district. I felt that this might be a diversion from the
district text materials. At this point I'm not certain, but I may
develop this into a full fledged game for my class.