Mary Jewell is a graduate student in Educational
Technology at San Diego State University. She is also a teacher of US
History and Spanish at Memorial Academy Charter School, in the San
Diego Unified School District.
Instructional Objective
The learners will be able to review the major events in Mexican
history and the order in which the events occurred. Non-native
Spanish speakers will also practice understanding written Spanish.
They should also be able to enjoy this activity and enjoy working
within the group of players.
Learners/Context
This game is designed for students completing a study of Mexican
history, specifically 8th graders in Spanish for Native Speakers
classes at Memorial Academy. It could also be used for students of
Mexican history at any level.
The game is designed to be played as a reinforcement activity at the end of the unit on Mexican History. It may be played independently during class time by groups of students who have earned free time, or it may be used in coordination with other review activities.
Rationale
A game is an appropriate format for this type of scenario because it
provides an enjoyable way to review information. The rules of the
game encourage students to think independently about the sequence of
events, then discuss their conclusions. The game is very easy to
play, and the familiar rules allow students to begin play immediately
and concentrate on the content, not the mechanics of play.
Rules
Two to four students may play at the same time.
The game is played in the following manner:
Card Design
Each card has an important event from Mexican history, written in
Spanish, at the top of the card and a picture or graphic about that
event in the lower portion of the card. An Aztec-theme border is also
present on the front of each card. The cards are the same size as
regular playing cards, and have the title of the game La Historia
de México and the same Aztec border on the back. The two
free cards have the same back as the other cards, and have Tarjeta
Grátis (free card) on the front.
Deck Design There are 52 cards in the deck. Fifty of the cards
are event cards, and two are free cards.
Sample Cards
Graphics and lettering will be more clear when
professionally produced.
Design Process
My students spend several months each year studying Mexican history.
We constantly review and reinforce the material as we go through it,
but we do not have a good tool to help them review the whole unit.
Because they enjoy the independence, competition, and social
interaction of games, the review of Mexican history seemed to lend
itself well to this kind of card game.
I am often dismayed by the preoccupation of many in the teaching
profession with forcing students to memorize dates. I see more value
in helping students understand the general sequence of events in
history and the relationships between these events. For example, the
exact year in which Cortes came to Mexico is not as important as the
relationship between this event and the causes of the Mexican
Revolution. This is one reason there are no dates on the event cards.
In my opinion, knowing that Cortes came to Mexico before the
Revolution is sufficient, at least for the basic level of solely
factual knowledge. The second reason there are no dates on the cards
is to prevent students from focusing on the numbers without noticing
the events.
The pictures on the cards are in the lower portion so that students
may easily see the events which they need to put in sequence. Their
fingers are not covering up important information.
References The Course of Mexican History (1987). Oxford
University Press: New York and Oxford.
Last updated by Mary Jewellon November 18, 1996.
Return to the Card Game Table of Contents.
Educational Technology 670, Fall 1996.