World Citizen




by Teri Graves

Teri's current contract is with a CD-I edutainment company in San Diego. She works as a multimedia producer and owns her company called "Interact Multimedia".

Instructional Objective The learner will be able to identify the nationality of a person based on social interactions which include visual or written information about that person's country or culture.


Learners/Context The learners are American businesspersons who are considering world travel for business or pleasure, or any citizen of the United States interested in learning more about appropriate social conduct when traveling in foreign countries.

This card game can be used by the learners after studying educational information presented by the corporate education programs division of IBM on foreign cultures and contexts.


Rationale World Citizen is a simple card game based on matching two cards. The game allows each learner to recall/remember the rules of social interaction within foreign countries and receive instant feedback on each play decision. Competition becomes a significant motivator when play is within a group of two to four people.

A card game is useful for this type of instruction for several reasons. The amount of material to be learned is discrete and well-defined, the required learning of classifying objectives lends itself well to a card game, and having a card game introduces a unique way of learning this material.

GAME SCENARIO:

Each player is an important American businessperson visiting the World Citizen Village of Commerce where you meet many people from all over the world. You give speeches, facilitate seminars, arrange and attend parties, as well as conduct important business transactions with people from foreign countries. Because you are interested in maintaining good business relationships, within a structure of respect for cultural differences, you need to correctly determine each person's nationality. Two to four players per game.


Rules The game is played in the following manner:

1. One person chooses to be the dealer. The dealer separates the cards into two decks: nationality cards and situation cards and shuffles each deck. The situation deck is put back in the playing card box and placed face up in the center of the playing area. All nationality cards are dealt out equally and held privately by each player.

2. The player to the left of the dealer begins play by pulling a card from the top of the situation deck, reads the paragraph about a social interaction on the front face of the card, and then places the card face up next to the situation deck.


3.Each player attempts to be the first to determine the nationality of the person described on the situation card and place a corresponding nationality card on the table. Each player must place a nationality card on the table OR forfeit one card to the discard pile. (Discarded cards remain out of play for the rest of the game). If two or more players place cards on the table simultaneously, then all cards for that play remain on the table and a second situation card is dealt over the first and players must attempt to match the second situation. Whomever wins the second play gets all of the cards on the table.4.The player with the first nationality card on the table turns over the situation card to determine if the "Match Key"(on the face down side) includes the number of her nationality card. If any one of the Match Key numbers match, then she can be sure that the nationality matches the social situation.*When there is A MATCH the player gets all cards in that play (including all nationality cards and the situation card) and puts the cards in their winner's pile.*If the first player did NOT MATCH, then the player with the second nationality card on the table takes all the cards (if he has a match.) If he does not have match, then the third and then the fourth players determine if they have matches.*If there are NO MATCHES AT ALL , the situation card is placed at the bottom of the situation deck and each player retrieves their nationality card from the playing table. 5.Play proceeds CLOCKWISE with the player to the left of the last "situation card dealer" pulling the next situation card from the deck.6.The GAME IS OVER when every situation card that can be correctly matched to a nationality card has been played. If a player runs out of nationality cards, she is out of the game until points are counted.7.To determine the WINNER:*Place any remaining nationality cards held in hand in the discard pile.*Players add up points on the back of situation and nationality cards from their own winner's piles.*Whomever has the highest number of points wins.


Card Design Face Up Cards for Social Situation and Nationality

Back of Cards for Social Situation and Nationality

Deck Design There are two types of cards used in the game:

1. Situation Cards: There are 25 situation cards. Face up the card includes a title and a paragraph describing the social interaction between an American and a person from a foreign country. Face down the card includes a "Match Box" with numbers that correspond to correct nationality card matches and winning "Points" to be counted at the end of the game if this card is won.

2. Nationality Cards: There are 36 nationality cards. Face up the card includes the name of the nationality and the nationality number to be matched to the face down side of the situation card. Face down the card includes the "Points" to be counted at the end of the game if this card is won.


Design Process My first design decision concerned how the instructional material fit into my inital card game design. The original design contained three cards: social situation, nationality and environment. I found the game far too complex with three elements to consider so I combined social situation and environment into one card. Two matches, situation and nationality, are simpler and provide an element of fast play and close competition.

I wanted to make sure that beyond a minimal element of chance (i.e., the cards you are dealt) that the performance of the player would be based on their knowledge and recall of the rules of social interaction. Therefore, a player may forfeit a card rather than place an inappropriate card on the table that just "gives away points" to the winner.

At the end of the game, all nationality cards still held in hand are discarded. In this way no one is penalized for not having enough social situations to match their nationality cards.