THE WEB

 

Colin Williams, Kellie Box, Kathy Kiaser

 

Instructional Objective

Players will learn to access and utilize the Web effectively for communication, information, and educational purposes.

 

Learners & Context of Use

The game is designed for learners, ages twelve years to adult, who are interested in increasing their Internet literacy and competency.This game is designed for players at home with a computer and modem.

 

Object of the Game

The object of the game is to be the first player to place ten bookmarks on different websquares.

 

Game Materials

 

Time Required

Set up time includes logging on to the Internet and organizing the board. The game is for two to four players and will take approximately thirty minutes to an hour.

The Set-Up

1. Log onto the Internet.

2. Open the game board and place the shuffled stack of cards in the card box

3. Set the timer and dice next to the game board.

4. Each player selects ten bookmarks of one color.

 

The Rules

 1. Roll the numbered die to see who goes first. The player with the highest number starts the game. Play moves clockwise around the board.

First Turn

2. Roll the colored die to see what color and category you will start on. Whatever color you roll, another player will ask you a question in that category. Prior to asking you the question, select a matching websquare and place one of your bookmarks on it.

3. The other player draws a question card and reads the question next to the appropriate color category. Answers and corresponding URLs are on the opposite side of the card. When done with the card, place it at the bottom of the card pile.

4. Once you have received your question, the five minute timer is started. Locate the answer to your question on the Web in the time allowed. Note: Websites and search engines on the game board are possible starting points.

5. If you answer the question correctly, leave your bookmark on the websquare. Play moves to the next player.

6. If you answer the question incorrectly, take your bookmark back. Play moves to the next player.

Subsequent Turns

7. Players must place at least one bookmark on a websquare of each of the six category colors. The other four bookmarks can be placed on any websquare. If you do not roll a needed category color during your turn, you will have to pass your turn.

8. Once you have placed a bookmark on a websquare of each of the six category colors, you may elect to place a bookmark on one of the four wild websquares, and choose your own category color question.

Challenges

9. You may place your bookmark on another player's bookmark and challenge that websquare position. You must answer a question from that category color. If you answer the question correctly, you may leave your bookmark on the websquare and the other player must pick his/her bookmark up. If you answer incorrectly, the other player's bookmark remains on the websquare and you must pick your bookmark up, plus another one from another websquare on the board. Note: If you do not have another bookmark on the board, you must pass your turn the next time.

 

Design Process

Initially our group came up with a four-quadrant information superhighway internet design with game pieces that represented a floppy drive, zip drive, CD ROM, and DVD. Players would follow the highway paths and answer questions utilizing the internet, and eventually end up developing an individual home page. The game was fairly complex, because the players were not only learning to use the internet, but were also learning about technical aspects of computers and programming.

Our first thoughts were focused on how to adapt the concept to a game board. How would players move from site to site and how would they win the game? Another concern was how long would the game take to complete.What was the appropriate setting for the game (i.e., high school setting, home)? What level of computer knowledge and computer software and hardware would be needed?

In researching game stores, no similar board games were identified that used the internet; however, the game does bear a resemblance to Trivial Pursuit. After reviewing and sketching gameboards both on paper and on computer graphics, we decided to simplify the game and focus on users with beginning internet skills. The game we ended up developing has a simple board with four quadrants containing ten color-coded websquares.

Each player starts with ten color-coded bookmarks meant to represent internet bookmarks. As the players move around the websquares, answering color-coded category questions using the internet within a limited timeframe, they learn about the variety of sites available for locating an infinite amount of information. A challenging aspect of the game is the potential for usurping another player's bookmark. This, combined with the random obstacles that the internet provides on a daily basis, should make the game fairly challenging. In testing the game on people, we found that the bizarreness or the obscureness of the questions sparked interest and humor during play.

 

References

Books & Journals

Calishain, T. & Nystrom, J.A. (1998). Official Netscape Guide to Netscape Research for Windows and Macintosh. Scottsdale, AZ: The Coriolis Group, Inc.

Lidsky, D. (1998). Home on the web. PC Magazine, 17 (15) 100-140.