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A board game by James Mitchell and Serena Pariser |
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| Instructional Objective | Learners & Context | Object of Game | Game Materials | | Time Required | Rules | Design Process | References |
The learners of this game are high school students. The game subject matter will reinforce subject matter learned from their Language Arts class. The subject matter is divided into three catagories: listening, reading, and writing. The questions catagories correspond with the California Language Arts ninth grade standards.
The game is meant for a ninth grade classroom, but can be played in any grade level. The questions ask material that has already been learned in their Language Arts class. The game can be used in or out of the classroom. The game can be played more than once, since playing one round would not expose the players to all of the questions. After playing the game, the students could write a reflection stating the information learned and the information they were not comfortable with while playing the game. This could give the teacher some insight of where the class stands.
The game goal is to pass all four grades and get to college first!
1 die Sample Office Cards Sample Library Cards Sample Reading Card Question Sample Listening Card Question Sample Writing Card Question
The game requires minimal time to set up. It should just take a few minutes. The begin playing, stack the office cards and library cards in the corresponding boxes on the board. Place each set of subject cards on the side of the board in piles. There will be one pile of reading cards, one pile of writing cards, and one pile of listening cards. Each player is given two peek passes. Players should place their marker of choice in the start space on the board. You are ready to play!
The
Rules
2/ Players can earn a report card by successfully answering a 3/ Players can move backwards or forward, but must move the total 4/ If a player gets a question correct, he or she may continue with 5/ If sent to detention, a player looses a turn. 6/ After a player rolls out of detention, he or she can reenter anywhere in that grade level. 7/ A player may, at any time, forfeit a turn to go to summer school 8/A player may only go to summer school to make up for one subject for each grade. 9/In order to pass a grade, the player does not have to "land" on the finals space. Instead, the player can simply turn in 4 earned report cards to pass onto summer vacation and the next grade as he or she passes the finals space. In other words, a player cannot pass a grade level until he or she has earned three report cards. 10/ If a player lands on an office card, an office card is drawn and 11/ If a player lands on a library card, a library card is drawn 12/ If a player get an answer incorrect, the player to the left may 13/ A peek pass may turn a question into multiple choice at any time. Each player has two peek passes at the start of the game. After the peek pass is used, the player must hand in that pass. 14/ When a player answers a question correctly, he or she keeps that card as their report card.
Design
Process
We used the first steps in game board design, as practiced in class. First, we designed a large list of all the possible material we could cover in a Language Arts class. Our list was too unorganized, so we decided to go to the grade nine California state standards to help us organize and narrow down our list. Next, we divided a chart into six sections labeled Pieces, Patterns, Paths, Probabilities, Prizes and Principles. Then, we started to draw drafts of the board possibilities. We knew we wanted the four grade levels on the board, but not sure how to arrange them. We also had a difficult time deciding on our game pieces and whether or not we would use a spinner. After we agreed that we would have a linear pattern, and it would be a race to college, we did a final draft on the game board. We then thought of setbacks (detention, not getting a question correct) and fairness of the game (would the same students win everytime?). Finally, we made a working draft of the game, and most of the concepts of our game ran smoothly. However, we needed to restructure the spaces of the game, since we were landing in detention too often and getting a change to answer content questions. We redesigne the board to have the main movement of the pieces circling, to correspond with the idea that the plalyer can go backwards or foward. It made more sense than going left or right. Finally, we have our finished product. Excel document for Question cards Word document merged with Excel question document to make cards Excel document for Office and Library Cards Word document merged with Excel Office and Library info to make cards
Books & Journals Thompson, J., Berbank-Green, B., & Cusworth, N. (2007). Game design: Principles,
Electronic Dodge, B. J. (2003, September 22). Game Board Design First Steps. Retrieved
Grades nine & ten- Content standards. (2006, October 16). California Department of
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Last updated October 3, 2007