E-Game Project Possibilities

1. Spelling and Grammar for Adults

stop sign

How many times have you seen “there” when it should have been “their”, or “it’s” instead of “its”. Will dictation software and instant spellchecking make spelling an obsolete skill? Not for a long time. There are scads of spelling programs designed for school-aged kids, but the vocabulary and graphics aren't well matched to the needs of adult learners. Can you design something as addictive as solitaire or Snood that will improve English mastery for grownups?

2. Ethics for Kids

eddie haskellAccording to a study by the Josephson Institute of Ethics based on a national survey of 24,763 high school students, nearly two-thirds (62%) cheated on exams and more than one in four (27%) stole from a store within the past 12 months. Additionally, 40% admit they "sometimes lie to save money." With values education somewhat absent from schools, we may be growing a generation of semi-crooks. Is there a way to embed the learning of ethics in a non-preachy game or simulation? There has to be a more effective way than hiphop songfests. Perhaps the story-based approach of Philosophy for Kids provides a starting place.

3. Wild Fires and their Human Impact

firemanAs we saw last week, wild fires seem to have a mind of their own. One can predict the course they'll follow to some degree, but the randomness of the winds assures that predictions won't be 100% accurate. Fires can be simulated through platforms that model the collective behavior of individual autonomous actors. Each flaming piece of the ground acts based on the wind and the fuel directly below and adjacent to it. Star Logo TNG is an excellent tool for modeling things like this.

An earlier 670 team created Wildfire Challenge right after the 2003 fires with an earlier version of Star Logo. The new 3-D version opens itself up to a more powerful simulation.

4. A Cure for Stupidity

Why Smart People Can Be So Stupid. This is Robert J. Sternberg's scholarly look at some puzzling human behavior. In a review of the book, Gavin McNett quotes a chapter by David Perkins:"Perkins lists eight deadly sins of the stupid smart person, which seem to sum it all up rather elegantly: impulsiveness (doing something rash), neglect (ignoring something important), procrastination (actively avoiding something important), vacillation (dithering), backsliding (capitulating to habit), indulgence (allowing oneself to fall into excess), overdoing (like indulgence, but with positive things) and walking the edge (tempting fate)." Those sound like a teachable set of concepts. Could you design a simulation/game for smart people to help them avoid doing dumb things?

5. Learning to be a Smart Investor

caps logoOne often-heard bit of advice in business circles is OPM and OPB: Other People's Money and Other People's Brains. That's one way startups grow. The amount of lore needed to be a successful investor in stocks in daunting but that dauntitude can possibly be reduced by using Other People's Brains. Whose brains? The players of Motley Fool's CAPS, an ongoing community and competition. Can you design a game that involves making decisions based on the more successful players of CAPS? Create a contest around the contest?