E-Game Project Possibilities
1. Spelling and Grammar for Adults
 How many times have you seen there when it should have been their,
or its instead of its. Will dictation software and
instant spellchecking make spelling an obsolete skill? Not for a long time. There
are scads of spelling programs designed for school-aged kids, but the vocabulary
and graphics aren't well matched to the needs of adult learners. Can you design something
as addictive as solitaire or Snood that will improve English mastery for grownups?
2. Ethics for Kids
According to a
study by the Josephson Institute of Ethics
based on a national survey of 24,763 high school students, nearly two-thirds (62%)
cheated on exams and more than one in four (27%) stole from a store within the past
12 months. Additionally, 40% admit they "sometimes lie to save money." With
values education somewhat absent from schools, we may be growing a generation of
semi-crooks. Is there a way to embed the learning of ethics in a non-preachy game
or simulation? There has to be a more effective way than hiphop
songfests. Perhaps the story-based approach of Philosophy
for Kids provides a starting place.
3. Wild Fires and their Human Impact
As we saw last week, wild fires seem to have a mind of their own. One
can predict the course they'll follow to some degree, but the randomness of the
winds assures that predictions won't be 100% accurate. Fires can be simulated through
platforms that model the collective behavior of individual autonomous actors. Each
flaming piece of the ground acts based on the wind and the fuel directly below
and adjacent to it. Star Logo TNG is an excellent tool for modeling things like
this.
An earlier 670 team created Wildfire
Challenge right after the 2003 fires
with an earlier version of Star Logo. The new 3-D version opens itself up to a
more powerful simulation.
4. A Cure for Stupidity
Why
Smart People Can Be So Stupid. This is Robert J. Sternberg's scholarly look
at some puzzling human behavior. In a
review of the book, Gavin McNett quotes a chapter by David Perkins:"Perkins
lists eight deadly sins of the stupid smart person, which seem to sum it all
up rather elegantly: impulsiveness (doing something rash), neglect (ignoring
something important), procrastination (actively avoiding something important),
vacillation (dithering), backsliding (capitulating to habit), indulgence (allowing
oneself to fall into excess), overdoing (like indulgence, but with positive
things) and walking the edge (tempting fate)." Those sound like a teachable
set of concepts. Could you design a simulation/game for smart people to help
them avoid doing dumb things?
5. Learning to be a Smart Investor
One often-heard bit of advice in business circles is OPM and OPB: Other People's
Money and Other People's Brains. That's one way startups grow. The amount of lore
needed to be a successful investor in stocks in daunting but that dauntitude can
possibly be reduced by using Other People's Brains. Whose brains? The players of Motley
Fool's CAPS, an ongoing community and competition. Can you design a game that
involves making decisions based on the more successful players of CAPS? Create
a contest around the contest?
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