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| Instructional Objective | Learners & Context | Object of Game | Game Materials | | Time Required | Rules | Design Process | References |
What will the learners learn from this game (or more likely, what learning objectives are being reinforced by this game)? If it's for school use, where does it fit into the curriculum? (You can find links to curricular frameworks here).
Who is the game designed for? Describe them in terms of their age, grade level, affinity towards the subject matter, and anything special about them that the reader should know. Where would the game be used? If in a school, what accomodations would you need to make to do it in a typical classroom? Is it designed to be played more than once? What would happen prior to the game? What would happen after it?
What's the game goal? What's the end state that players are striving for (e.g., to be the first to reach the Finish square, or to be the first to reach 100 points.)
List each of the physical objects one would find in the box. For example, the board, each type of card, each type of prize or token, etc.)
After listing the materials, describe each in as much detail as needed. Include illustrations of the board and each type of card.
How long would the game take to set up? How long to play? Would one carry a game over several play periods?
The
Rules
List the rules as you would provide them to the players. Use a numbered list and keep the rules short, simple, and unambiguous. If there are multiple forms of the game for different objectives or different levels of challenge, separate the rules accordingly rather than merging them into one set.
Design
Process
Describe the process you went through in putting the game together. What were your first thoughts? How did you enhance your ideas? What ideas did you consider and reject (and why?). How did you gather background information? What did you do to see if there are similar games out there? What did you do to get feedback on the idea? How did you flesh out the game to the point of having a playable prototype? How did you gather feedback from that? What lessons did you learn from this that you'll carry to your next game design project?
What did you look at to inform your design of the game? Books & Journals
Electronic
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Last updated October xx 1999