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Instructional Objectives | Learners
& Context | Object of Game | Game
Materials |
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Time Required | Rules | Design
Process |
Kindergarten
- Reading
1.0 Word Analysis, Fluency, and Systematic Vocabulary Development
Decoding and Word Recognition
1.15 Read simple one-syllable and high-frequency words (i.e.,
sight words).
- Listening
and Speaking
1.0. Listening and Speaking Strategies
Comprehension
1.1 Understand and follow one-and two-step oral directions.
2.0 Speaking Applications (Genres and Their Characteristics)
2.1 Describe people, places, things (e.g., size, color, shape),
locations, and actions.
- Measurement
and Geometry
2.0 Students identify common objects in their environment and
describe the geometric features:
2.1 Identify and describe common geometric objects (e.g., circle,
triangle, square, rectangle, cube, sphere, cone).
2.2 Compare familiar plane and solid objects by common attributes
(e.g., position, shape, size, roundness, number of corners).
First
Grade
- Reading
1.0 Word Analysis, Fluency, and Systematic Vocabulary Development
Concepts About Print
1.1 Match oral words to printed words.
1.2 Identify the title and author of a reading selection.
1.3 Identify letters, words, and sentences.
Decoding and Word Recognition
1.10 Generate the sounds from all the letters and letter patterns,
including consonant blends and long-and short-vowel patterns (i.e.,
phonograms), and blend those sounds into recognizable words.
1.11 Read common, irregular sight words (e.g., the, have, said,
come, give, of).
2.0 Reading Comprehension
Comprehension and Analysis of Grade-Level-Appropriate Text
2.3 Follow one-step written instructions.
- Listening
and Speaking
1.0 Listening and Speaking Strategies
Comprehension
1.3 Give, restate, and follow simple two-step directions.
- Measurement
and Geometry
2.0 Students identify common geometric figures, classify them
by common attributes, and describe their relative position or their
location in space:
2.1 Identify, describe, and compare triangles, rectangles,
squares, and circles, including the faces of three-dimensional objects.
2.2 Classify familiar plane and solid objects by common attributes,
such as color, position, shape, size, roundness, or number of corners,
and explain which attributes are being used for classification.
2.3 Give and follow directions about location.
2.4 Arrange and describe objects in space by proximity, position,
and direction (e.g., near, far, below, above, up, down, behind, in
front of, next to, left or right of).
Second
Grade
- Reading
2.0 Reading Comprehension
2.8 Follow two-step written instructions.
- Listening
and Speaking
1.0 Listening and Speaking Strategies
Comprehension
1.3 Give, restate, and follow simple two-step directions.
Organization and Delivery of Oral Communication
1.5 Use descriptive words when speaking about people, places,
things, and events.
Learners
& Context of Use
Across
the Board is designed for kindergarten, first, and second grade
students. Across the Board can be used in a classroom, with a
teacher or older student monitoring play, or can be played at home.
In a school setting, it is recommended more than one game board be used
to accomodate more than four players.
The
design of Across the Board permits it to be used again and again!
Each game changes with the shuffle of the cards and the placement of
the piecesthere are several paths Across the Board.
Through
active play, children learn directional vocabulary (forward, backwards,
right, left, over, under) they will apply daily.
The
Object of the game is for both team members to get Across the Board!
Across
the Board
- 1
game board - a 5x5 square on which players move
- deck
of directional cards - a deck of cards that provide the instruction
for action
- 2
blocks - a black square that serves as a no man's landno
one may step there
- 2
arrows - a blue or green triangle that points players in a set direction

It
takes between 15 and 30 minutes to complete a game of Across the Board.
Adult
Version |Child
Version
Adult
Version
Setting Up:
- Players
will divide into two (2) teams of two (2) people and designate a card
reader.
- Each
group will be given an obstacle piece (black square) and place it
on the board wherever they choose. Black squares are no man's lands-no
one may step there.
- Players
from group "A" will line up along one side of the board,
with no more than one person in a square.
- Players
from group "B" will line up along the opposite side of the
board, with no more than one person in a square.
- The
two groups will start out facing each other.
- Card
reader shuffles the cards.
- Youngest
players on each team go first.
Game
Play:
- Card
reader picks a card from the deck and reads the direction to players
A1 and B1.
- Players
A1 and B1 follow the direction on the card.
- Card
reader picks a card from the deck and reads the direction to players
A2 and B2.
- Players
A2 and B2 follow the direction on the card.
- This
is repeated until all players get Across the Board!
Playing
Guidelines:
- Only
one player, per team, may move at a time.
- One
person from each team must move on each turn.
- Moves
may only be made forward and backward or side-to-side. No diagonal
movement.
- All
moves must take place in another square.
- Moving
over means player "leap frogs" over another player.
- Moving
under means player crawls between another player's legs.
- Players
work as a group helping each of their team members to move across
the board.
- Players
may not step onto black squares.
- If
a player cannot go (i.e.: he/she will step off the board or onto a
black square), then the player may pass to his/her teammate.
- To
make the game more challenging, give each team an arrow piece. The
team places it on any square on the board. When a player lands on
an arrow square, he/she must move in the direction of that arrow during
his/her turn.
Child
Version
Everyone:
- Make
2 teams. Only 2 people can be on a team.
- Each
team gets 1 black square.
- Pick
a card reader.
Teams:
- Put
the 2 black squares in any space on the board.
- You
cannot step in a black square.
- Line
up on the sides of the board.
- Youngest
players go first.
- Listen
to the card reader.
- Follow
the directions.
- 1 person
from each team must move on each turn. Only 1 person can be in a square.
- If
you cannot move, pass. Your teammate will move for you.
- Keep
listening and moving until you and your teammate get Across the Board!
Card
Reader:
- Shuffle
the cards.
- Draw
a card. Read it.
- Repeat
until a team gets Across the Board!
We
began with the idea of a typical race style board game. To get from
one space to another players would have to perform a stunt (e.g. jump
on you right leg five times). That proved to complicated for our intended
audience and we felt as though the focus would not be on learning directional
vocabulary.
A
colleague mentioned our game should resemble Twister, and we extracted
the idea of making the players the "playing pieces" and began
to figure out a way for the floor to be the board.
Across
the Board was born!
After
we finished designing the 5x5 square vinyl playing board and direction
cards, we wanted the game to be even more changeable and unpredictable,
so we added three obstacle pieces: the blocks, arrows, and cages. After
the first round of pilot testing, we 86'd the cages because the board
was too cluttered. We also revised the cards, adding more "move
forward" cards and removing ambiguous directions such as "move
around the nearest player."
When
pilot tested with a class of first grade students, the arrows were not
used because they proved too confusing for the players. They became
an optional piece to make the game more challenging for older players.
The
success of Across the Board is due to a lot of dialogue between
the designers, multiple trials, and the humilty to revise, revise, revise.
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