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Students will be able to select the best environmental choice as a solution to various proposed situations / predicaments. Students will develop critical thinking skills by identifying characteristics and interdependencies of the forest habitat.
Learners and Context of Use
The game is designed primarily for middle-school through high-school students, whose ages range from 12 to 18 years, who reside in San Diego County. It is best suited for use in social studies and science classes, and is intended for one-time use to reinforce the subject matter taught in these classes.
Prior to game play, students will receive instruction related to the
content. Ideally, the game will be followed up by some type of evaluation
assignment such as an essay, quiz or worksheet.
Object of the Game
The object of the game is to demonstrate wise use of and respect for the Cleveland National Forest by obtaining as many environmental points as possible. Another object of the game is to visit as many of the six major points of interest as possible.
Recommended minimum playing times:
For 2 to 6 players.
Before play begins:
Each player then places his/her piece on the Point of Interest
on the game board whose color corresponds to the color of the playing
The player with the highest roll will start play.Play:
The process we used in order to develop our idea of the Cleveland National Forest Board Game was the "First Steps in Board Game Design" process, which included a content analysis, chunking the content elements, aligning the elements into related patterns and structures, and finally drafting the initial concept of the game.
Our first thoughts were quite varied. In order to gain background information, as well as to assess the needs of our audience, one of our teammates presented the idea to her class, who would be the initial audience of the game. This gave us useful insight into the content that our game should include. Some initial ideas that we eventually decided against were the characters in the game. We had initially intended to include a variety of characters, ranging from hikers and campers, to rabbits and wolves. After further discussion, we decided that in order to maintain some consistency among the game objective, all characters would be humans.
One game that we found that helped us reach this decision was a game on Yellowstone National Park. This game was different in that it attempted only to teach migratory patterns and ecological perspectives of migratory sheep and elk. In spite of this, the game helped us to realize the need for consistency among play characters.
The "First Steps in Board Game Design" was incredibly helpful in developing the initial draft of the board game. We are anxious to develop a playable prototype so that we can gain further insight into what is effective in the game, and what is not.
updated 19-October-2002 by Don MacArthur