|
The
Nanny Game |
|
| | Instructional Objective | Learners & Context | Object of Game | Game Materials | | Time Required | Rules | Design Process | References |
After completing a comprehensive nanny course, the learner will be able to give correct responses to a variety of questions relating to the following age groups: infant, toddler, preschooler and school age. The game will reinforce facts, concepts, procedures and principles for future nannies in order to prepare them for employment.
The game is designed to be played by prospective nannies. The game is supplemental material to a comprehensive childcare course and should be played more than once. It is versatile enough to be played in the classroom, at home, or any other place nannies might congregate. Nannies who have played this game after completing the comprehensive childcare course will feel confident and be sufficiently prepared to obtain gainful employment.
The object of the game is to collect three different nanny monies during each time track and be the first player to return to the nanny quarters at the end of the day.
Gameboard
Sample Game Piece
Sample Cards
Setting up the game should take less five minutes. Game play should be completed in one session that lasts from 45 to 60 minutes. Naturally, time of play would depend upon the degree of knowledge of the course content.
The
Rules
Playing the game:
Winning the game:
But what about… Reality check cards: When a player lands on an orange square on the outer circle path, he picks up a “Reality Check” card and follows the directions that are on the card. Discussion cards: When a player lands on a purple square, he picks up a purple discussion card. The same player reads the card and all players discuss the topic on the card. Time limit for discussion is no more than three minutes. Special instructions regarding gateways:You cannot pass a gateway. If you overshoot on a roll of the die, you may still enter the track. Taking turns: When on the inside track, your turn is over when you:
Variation (Speed Round): Eliminate outer track play. All players begin in the morning track and progress directly to the midday and evening tracks after correctly answering three out of the four age category questions in each track. As in the original rules, players collect nanny money for correct answers. The winner is the first player to collect three different nanny monies from each of the time tracks.
Design
Process
Judy
Applebaum and Jolie Kennedy conceived the game. Both have worked in
nanny-type capacities in New York, and Judy currently employs one for
the care of her child. It is a game dealing with real-world situations
that are common nanny experiences. As a group, we decided to base the
game on a nanny workday. The time covered would be from rising in the
morning until retiring in the evening. The main areas of play would
be Morning, Midday, and Evening. Our biggest difficulty was determining
the look of the board and thus the flow of the game. We decided on a
round board as a clock metaphor. Originally we designed a board that
had three circles within a large circle. On that board, each of the
small circles contained a separate spinner. We rethought that approach
and decided that three circles with the same information inside would
be redundant. Our modified board uses two concentric circles for the
different areas of play. We started out with five categories such as first aid and professionalism but felt that approach was complicated and frankly unrealistic. We then decided to use four stages of a child’s life as the categories. We used the experiences of Jolie and Judy and inspiration from the novel, The Nanny Diaries to form the foundation for the game. Additional material was taken from a manual that the Red Cross offers for babysitters, parenting books and magazines, and web sites related to children in New York City. Each member of the team discussed the idea of the game with family and friends seeking feedback. The game continued to evolve during subsequent team meetings.
American Red Cross. (1998). Babysitter’s Handbook. Boston, MA: Staywell. Balter, L. (1985) Dr. Balter’s child sense. New York: Poseidon Press. Balter, L. (1989). Who’s in control? New York: Poseidon Press. Brazelton, T. (1992). Touchpoints: The essential reference. Massachusetts: Perseus Books. Kutner, L. (1994). Toddlers and preschoolers. New York: Avon Books. Spock, B. & Parker, S. (1998). Dr. Spock’s Baby and Child Care (7th ed.). New York: Pocket Books. Electronic
|
Last updated October 14, 2002