Voyage Around
Catalina
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| Instructional Objectives | Learners & Context
| Object
of Game | Game Materials | | Time Required | Rules
| Design
Process | References Instructional Objectives
The
instructional objectives of Voyage Around Catalina (VAC) are threefold.
First, we want to teach nautical terms.
Second, we want to teach navigational rules. Third, we want to expose learners
(players) to real nautical equipment. After
playing a few games of VAC, players will not only be able to use the
appropriate terms when referring to the “front” and “back” (i.e., bow and
stern) of a boat, they will be able to identify a nautical chart. Players will not only learn under which
situations sailboats have “the right of way” (i.e., are the stand on vessel),
they will learn how to measure and plot nautical miles using a chart and a pair
of dividers. Learners & Context of Use Voyage
Around Catalina provides a unique and fun way to learn an ancient topic. Playing VAC will compliment most nautical
learning experiences, whether these are an organized courses or independent
study. Learners
are those interested in the objectives.
While, anyone with some interest in learning nautical terms and
navigational rules can play VAC, the game will be most fun for those who have
some reason or context in which to learn the material (e.g., learning to
sail, thinking of buying a boat, own a boat but know little about subject
matter, joining the Coast Guard or Navy, etc…). Object of the Game The object of the game is to be the first to sail around Catalina and return to homeport. Game Materials
Time Required It takes about 20, 30, or
40 depending on number of players (i.e., 2-4 players) minutes to play a
complete game of Voyage Around Catalina.
The original name for this game was Race to the Sea of
Cortez. Our educational idea for this
game was to teach the important subject of boating safety equipment, and we
wanted to do this in conjunction with elements of sea history and adventure. We also wanted to make the game as “real”
as possible by using a real chart as the game board. As design progressed the availability of real nautical
charts encompassing the entire Baja peninsula proved to be hard to locate.
Since there were government charts of Satan Catalina Island and the mainland,
the game was changed to Voyage Around Catalina. Another change made during the initial design stage was the
content of the subject matter. The
topic of boating safety equipment, because of it’s product association,
delays involved in getting Coast Guard approval numbers for equipment, and
need differences depending on vessel size and type, was abandoned. Instead the game focus shifted to teaching
basic nautical terms and navigational rules. The last significant difference between the original
concept and the existing game has to do with the inability to infuse
adventure into this game. Visions of
modern day pirates, heroic actions, and short-tempered mother nature never
materialized. It’s likely with more
time, a future version of this game might tackle this hurdle and reap the
huge benefits of a design that capture imaginations and produces “flow.” |