
Dianne works full time as a computer lab coordinator at Memorial
Academy Junior High. Kirk is the Media Technician at Helix High
School. Both Dianne and Kirk are graduate students in Educational
Technology.
Instructional Objective The learners will be able to identify and sort animals into families according to their characteristics. The learners will be able to determine which animals belong to the Amphibian, Reptile, Mammal, Bird, Fish, and Arachnid family.
The game is designed to reinforce the understanding of basic facts. The players would have already learned about the characteristics and classifications of Amphibians, Birds, Fish, Mammals, Reptiles, Insects and Arachnids. Animal Rummy calls on the players to use this knowledge to form stratagies and make educated decisions.
The game is played in the following manner:
In the middle of each card is a picture of an animal belonging to one
of the following animal families; Amphibian, Bird, Fish, Mammal,
Reptiles, Insect and Arachnid. In the upper left hand corner and
lower right hand corner are thumbnails of the center graphic. The
name of the animal can be found on top of the picture. A
distinguishing characteristic is listed on the bottom of the
card.
Their are also 7 reference cards included in the deck. Each reference card has a brief list of characteristics common to that particular animal family. These cards have no graphics since they are intended for reference only.
The desk has a total of 77 Cards. Each of the seven animal families
have ten cards each. Also included in the deck are 7 reference cards.
The card on the left is the top title card that will be found on top
of the full deck. The card on the left is the back design for all 77
cards.
Earlier in the design process we had decided to include a points system. The left over cards in the opponients hands were worth a certain ammount of points to the winner. We later discarded this idea because the object of the game is to group and classify the cards, not earn points.
The design of the cards went through revisions. The size of the animal graphic was played with. We wanted it big enough to be easily idenified, yet we needed room to list the name and characteristic. The size of the text was also played with until it was big enough to read.
The reference cards were added at the very end of the design process. They give the players something to refer to when they are presented with an animal and/or characteristic they are unsure of. Each animal family has a card with a list of it's characteristics. Instead of just guessing or discarding the card, the player can refer to these card and make an educated move.
Last updated by Dianne Beltran and Kirk Herrick on September 28, 1995.
Return to the Card Game Table of Contents.
Educational Technology 670, Fall 1995.