
Authorware Assassin
Greg Shorts is a training technician and multimedia developer as well
as a graduate student in Educational Technology. In his spare time he
rides bikes, rollerblades and stares blankly at walls.
Instructional Objective The learners will be able to identify
different aspects of the program Authorware Professional by
Macromedia. Specifically the learners will be able to identify
different basic properties of graphics, movies, animations,
and sounds.
Learners/Context The learners are employees at a training
company that is using Authorware for its next product and wants the
staff to learn as much as they can as the produce lessons. All of
these learners are computer literate, but only a few have seen
Authorware and none have learned the basic concepts of the
program.
The game is designed to be played during the Authorware learning
process to boost the learners understanding of the basic parts of the
program.
Rationale A game is an appropriate format for this situation
because formal training in the program will be unavailable to most of
the learners. This game will give the learners additional
possibilities to learn.
Rules Two or three people may play at the same time.
The game is played in the following manner:
- Dealer shuffles the deck and deals seven cards to the players
starting with the player to the left. He then flips the first card
of the playing deck over next to the remaining cards.
- The player on the dealer's left begins play. They may either
pick up the card lying face up or take the top card from the
stack. They may choose to keep this card in their hand or return
it to the face-up pile on the table. If one of the new cards is
taken, one must be discarded in its place. Play continues around
the circle.
- Players sort their cards according to categories of media type
(graphics, video, animation, or sound) or according to
informational category (9 categories.)
- The winner of the round is the player who is able to discard
all of his cards first. Each of the remaining players gets a point
added to his score for the cards he has in his hands. Each player
is eliminated from play when he exceeds 25 points total. The
winner is the last person left after elimination.
Card Design
Each card has the listing of the group type prominently displayed
along the top edge and the category type displayed along the bottom.
Each group type will have a different color along the top and bottom
edge.
The center of each card will vary according to category. Icon
cards will have the icon that Authorware uses to control the
different media types. The information cards will have explanations
about the different groups. Information on these cards will be brief
descriptions designed to help the learners with the basic concepts of
Authorware.
Deck Design
The deck has a total of 36 cards in 4 groups. The groups are
graphics, sounds, animation, and movies. There are 9 categories group
icon, import method, file type 1-4, dialog box features 1-2, and
support hardware. File type cards are categorized by preferred usage,
with lower numbers most preferred. (ex. because of the limitations of
Authorware .BMP files are most preferred, so they are file type 1)
Design Process This assignment gave me the opportunity to
combine the burning desire to create a card game with the sudden need
at work for everyone to learn Authorware. I started by analyzing the
program for a possible structure to fit into a card game format. The
result of the analysis was to use a rummy structure based around the
four primary media types we would be using in Authorware. I also
found four categories to break the media types into.
Soon into the development process it became obvious that four
categories would not lead to a playable game. I looked further into
the program and found two additional possibilities. I then consulted
with our graphics department who suggested the addition of ordinal
categories of file types based on preferred usage. This lead to 9
categories of cards.
References Authorware 2.0.1 User Guide, Macromedia Inc.
Last updated by Greg
Shorts September 27, 1995
Return to the Card
Game Table of Contents.
Educational Technology 670, Fall 1995.