Instructional Objective The learner shall be able to match measurements to their corresponding equivalents.
Learners/Context The learners are students grades 3 and up.
This card game can be used as a practice or an enrichment tool. The equivalents used are those most often taught in elementary math and needed as an adult.
Rationale The material to be learned involves simple relations. It requires that the learner memorize the material. A card game provides a fun way to learn, become familiar with, and memorize these basic facts. A rummy type game is used to add a bit more strategy which is more interesting and challenging for older students. A war game is also appropriate.
Rules The game is played in the following manner:
1. The dealer shuffles the cards. Deal 8 cards to each player, starting with the player on the left. The players may look at their cards. Lay the remaining cards face down in the center of the table.
2. To start play, the player to the left of the dealer chooses a card from the pile. The player may then lay down any equivalents that he or she has. After all matches have been made, the player discards laying the card face up.
3. The next players then have the choice of taking one card from the main pile or as many cards as they need from the discard pile. If choosing more than one card from the discard pile, all cards laying on top of the one you need must be taken as well. The player then lays down any matches and then are required to discard one card.
4. The player who gets rid of their cards first is the one who wins the game.
Deck Design This card game uses:
1. a standard size card.
2. 48 cards (24 equivalents, 2 sets each).
3. 4 help cards that can be used as a reference for the players.
Design Process I wanted a game that my students could use all year, not just when studying a particular unit. One area that always provides difficulty for students is memorizing equivalents.
I started with the idea to put measurements in a three of a kind suit. However, there were too many different categories such as cups, ounces, liters, inches, pounds. The categories also switched in their relations which could be too confusing for the level of student I was designing the game. I then went to a simple match rummy which was easier. It provided more interest than a simple go fish type of game.
In order to make it playable for all students, I included 4 help cards which would provide the equivalents for the students. This will allow the students to make matches as well as verify the matches that are being laid down.