EdGames has Moved
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Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.


I've had a fascination for those older computer games that I was able to play on my old Apple II. This is Alter Ego, originally created by Peter Favaro and published in 1986 for the Commodore-64, MS-DOS, Macintosh, and of course Apple II and has evolved thru various versions.




While doing the e-game design, I learned quite a bit about the Unity game engine (and its price tag). I wondered if there was a web site out there that compared all of the game engines available. After browsing the web, I found this web site:
The process of starting and running a small business is a complex task suitable for simulation by board or online games. The players seek a desired change of state (no business to profitable business) by following a specific set of tasks. The environment includes competition and risk, and is an area that is relevent and interesting to many individuals.








The content and the development of the simulation are very attractive. The background information is good and the game layout is eye catching, however the complex interaction of variables whose behavior is not made explicit can demotivate. Importantly, I really did not feel I was actually learning the content i.e. how to make a PVC industry profitable but green at the same time. I felt I performed actions almost unconciously, which sometimes had positive results, but other times negative, in other words, I did not receive feedback of how my actions improved or made worse my situation within the simulatio.
To conclude, the game is obviously a business simulation game. In order to make decision making more strategic and satisfying, the player needs to understand better what the stakes are. For students who are not business orientated, we need some pre coaching on what makes a business and a sustainable one profitable.