The Fierce Game of Buskashi is now all the rage again in post-Taliban Afghanistan, according to a story today on CNN. I guess these folks have a lot of pent-up recreational needs, and I'm guessing that there isn't an Afghan version of the ASPCA.
Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
The Fierce Game of Buskashi is now all the rage again in post-Taliban Afghanistan, according to a story today on CNN. I guess these folks have a lot of pent-up recreational needs, and I'm guessing that there isn't an Afghan version of the ASPCA.
The course is over, but I just found a cool page that lets you create a card game just using JavaScript. Hmmmm...by changing the graphics and code a bit, you could make this into an educational game. A royal flush with U.S. presidents? A straight with planets? Something with the periodic table? If only we didn't have to sleep.
I know it's late (in both hour and semester terms), but I think this is worthwhile: I would love to see more of this type of thing - blurring the line between games and business, not just in the training/education field: Look & Feel.
Interactive fiction in z-code for the palm
Audio Gaming
Mix of media
I went to the IGDA web site and noticed a link on GDC scholarship. The IGDA's Education Committee will award 25 scholarships to send qualified students to the 2002 Game Developers Conference. The GDC is where game development professionals from around the world gather to share ideas and build the skills that the industry needs. Located in San Jose, California, this year's GDC will be held from March 19-23, 2002.
The term "blogging" was recently given air time on the NPR show "Fresh Air."The local linguist on the show does a segment on new vocabulary born out of new media, most specifically Cyberspace. It was interesting to hear the term blog and a very lengthy description of what it means to blog on National Public Radio. For those that want to hear the segment browse here. You will need Real Player to listen.
How well do PC games translate into console games? Consoles have hardware dedicated to a particular set of graphics and control tasks, but don't have all the number of inputs (such as a keyboard) for special features. Check out the review of Half Life at the IGN web site. With enough design effort, it looks like many PC games can translate very well to the console realm.
For those interested in turning the clock back a bit, check out The Society for Creative Anachronism, Inc. Who says learning about other times and cultures has to involve the latest technology?
Further pursuing my interest in education regarding the military, I ran across this article in the National Review regarding America's knowledge of fighting wars. Rebuffs the notion that American society no longer has the "right stuff" for fighting wars, being too wedded to technology and commerce. He brings to light a secret resource of copious military knowledge: the techno-geek. Furthermore, "...the biggest source of geek military knowledge comes from that staple of geek culture, wargaming." Nice pats on the back for those of us that admit to resembling that remark. Also, scary to think if it's up to us to maintain the country's collective military knowledge for future generations.
Wondering about the connection between Grand Theft Auto III and the kid who ran off to join the Taliban? See Michael Medved's piece. With a rather striking anecdote, Medved describes how parents of today are forfeting their responsibility to raise kids.
Closed Captioned Games
Yes, closed captioning like you have on TV. One such game is Activision's Zork Grand Inquisitor. You're able to turn the captioning on and off, and apparently it's a faithful account of the dialogue (unlike closed captioning on television, but that's another story). The reviewer does point out one lame thing, it doesn't state anywhere on the box that it has this capability.
Activision
Review of the game
For a list of other closed captioned games check out deafweb washington
One more article. Actually, it's a three part article. More reading for those that are interested in working in the games industry. I took this class because I thought I might want to design games. Now, I'm still unsure. But I do know that if I went into this industry I would definitely want to stay on the education side of things. Because this segment of the industry is so small (comparatively), I am a little discouraged. But who knows? I may love my Instructional Design class so much next semester, I may change my mind again. One thing I am sure of.....there are many options.
Animation Express
For those Lightspan fans out there, here's a little article from KidScreen magazine. It talks about how Lightspan partnered with Sony to bring educational video games to the classroom. As discussed in class, most of the games target the K-8 market. They can also be played on Sony's playstation so kids can play at home too.
INFOCOM
I found a very interesting article that reports on a research study done in Japan claiming that heavy video game use by kids may slow brain development. Of course, the video games industry disputes the study. And of course, the study was no where near conclusive and more studies need to be done, but I thought it was interesting to fuel the debate.
My brother recommended this site to me. http://www.gamesdomain.com/ It's another on-line games magazine that seems pretty comprehensive. There's a lot of information about the console wars, so if you are still undecided about what to buy this Christmas, check out the articles. It also has cheats and tips for those addicts that get stuck in a game.
Another site I ran across while doing webquest research. (Note to future semesters: take the couple of minutes at the time you find the site so you don't have to play catch up like I'm doing now). We talked a little bit about the different jobs in the game design industry. http://www.gamejobs.com/ offers a search engine and a place to post your resume if you are seriously thinking of working in the games industry.
When doing research for our webquest, I ran across this site that took me down memory lane. http://www.atari-history.com/mainmenu/mainmenu.html I loved playing Atari when I was young, and I never really moved on to the Nintendo generation. This site made me long for space invaders and adventure. But I guess today's are bigger and better, and as previously blogged, very addictive.
These games are off of the same site, but are a little different. http://www.teach-nology.com/arcade/ Again, most are not that great, but there is a good one for learning the parts of speech aimed at elementary kids, and a math flash card game for elementary/middle school kids. Not my area, so I wish there was more stuff like this for jr./sr. high school.
I found some cute games at: http://www.teach-nology.com/web_tools/games/. Most of them aren't very educationally sound, but you should try out the Lemonade Stand game. I think it would be great for elementary and middle school math. I played and actually made money, but for kids they have to figure out how much inventory and supplies to buy before the lemons spoil and the ice melts, and how much to charge on a rainy day vs. a sunny day. I had fun, but then again, I'm easily amused.
I ran across this site recently while looking for Jr. High level learning games. http://www.bcit.tec.nj.us/KidCareer/default.htm It's kind of cheesy, but it attempts to give kids a way to think about career paths at an early age. Try it out, it's kind of cute. You have to slay a dragon, but first you have to go to dragon slaying school, and earn a degree, and explore a little village for other things to help you out.
It's not just me. Over Thanksgiving, my brother introduced me to today's world of video games. Hello, my name is Christie and I'm a Resident Evil 2 addict. But, as long as I stay away from a PS console, I will be able to overcome it. He'll just have to hide it over Christmas. However, I received a phone call from my 20 year old sister on Friday. She had taken over the game her boyfriend had been playing when he left for work, and she couldn't put it down. She was calling me because she was stuck. There were locked doors that she couldn't locate the keys for, and she was calling me to see if I could remember where they were. Interesting observation for the gender games group, like me she was stuck on solving the puzzles and had to finish. Also like me, the zombies that she had to kill were just getting in her way. I directed her to a site I had found during my addiction period - http://www.gameguides.com/guides/reevil2/index.html. It's a site that gives away all the clues for most video games. So, all she had to do was log on and find out all the secrets. It takes the fun out of the game if you read through the whole site and find out all the secrets, but if you're stuck, what's a little help. Check it out!
Naked Sims? If you are a Mac user, you can downlaod a patch from http://www.macworld.com/2001/01/buzz/simcity.html and your sims will wear nothing but a smile. It also removes the blur that occurs over the Sims' privates when the shower.. :)
Asperger's syndrome - have you heard of it? Apparently it is a mild form of autism, and it is becoming more and moe prevalent, especially among children in Silicon Valley. In short, the hypothesis is that parents with highly technical abilities carry the gene, and maybe passing it on to the kids. The description of the disorder sounds very much like a description of the stereotypical pocket-protected engineer: lacking basic social skills, unable to pick up on others body language and feelings, monologues about narrow and often technical interests, along with an average or high IQ.
Somehow I started receiving Wired magazine, and never really looked at it. At first glance, it seems to be all about glossy ads, and it almost has a comic book flavor to the design. I ventured into a few issues to see what I could find for blogging fodder, and I was pleased. Almost every issue had an article or two that I really found interesting and new. I even appreciated the numerous ads, alerting me to what is new. Everything in the magazine is about cutting edge technology, and if anything, it will keep you abreast of all the latest and greatest.
Greg, thanks for the Blog about MyGradebook.com. I've been looking for something like this to hit the streets. I don't think it will be too far in the future when the schools will provide this service for their teachers...I hope. When my kid is of school age, I hope his teacher(s) use the Internet so that I can access his grades, homework assignments, attendance, special notes from the teacher, etc...
The November issue of Wired has an interesting article about wireless services, in which they talk about an original game being played with cell phones in Europe. BotFighters has over 5,000 Europeans running around trying to "kill" other players. They locate each other through their cell phones. If the player happens across a certain location, the cell phone will alert the player that he has acquired a new tool - a first aid kit, a gun, etc. Telia of Sweden has produced the game, and charges players $.16 a call - the average player racks up about $10 worth of play a month.
Here is another pattern for you - GameGamble. I was considering gift exchanges at this time of year. I think the concept of being able to "steal" others unwrapped gifts is pretty common, and makes it a lot of fun. However, at the one I attended recently, the presents weren't unwrapped till the end. "Stealing" took place on sheer speculation: if was big, or wrapped nicely, maybe its a better gift, or maybe not. Very similar to game shows: do you want to keep your accumulated money, or do you want to trade it for door number 1, 2 or 3? GameGamble is a solution to creating chance, risk and tension in a game by requiring players to choose among several options - options that they do not have a lot of information about.
You have got to check it out. In reference to Dan's recent Blog, the link he provided at MiniClip.com is great! Of course, I laughed. But, I think the educational point is the user interaction. The graphics are pretty good, but I think it is the user control (ala Dewey) that kept me on the site for more than a couple minutes. Check it out...Try the Bush Aerobics.
At the puppy park last week I was chatting with some other dog parents, and we were discussing spending holidays with parents. Seems I'm not the only one who travels a great distance to see their family and then comes home feeling a bit empty. My sister and I try to find out more about who are parents are, now that we are adults, but it is very hard to get them to talk about themselves. At turnoffthetv.com you can get a board game called LifeStories As you might suspect, the questions on the cards ask you to relate life experiences, past, present, and future goals. It would be a pretty good way to get to know your friends better, too.
In tracking down the story about Microsoft removing the WTC from their Flight Simulator games, I ran across this interesting follow-up to the blog I wrote about the first of the video-game generation being better Navy pilots than their predecessors. There's a story on the MS Flight Sim page about how the Navy will soon start testing students using 6 simulators equipped with MS Flight Simulator software. Looks like things have come full circle; military sims to video games back to the military.
Finally found another article on video game censorship that I had run across before. The interesting thing about it is how the industry is exercising what it calls "self censorship" in light of Sept. 11. One example is that Microsoft is removing the WTC from all its flight simulator programs. There are even patches to remove it from older versions.
Just when you think you've seen everything. The newest module for Electronic Arts' "The Sims" is called "Hot Date." I saw this in a store and it got me thinking; might it entice those whose social skills are a bit weak to retreat further into the world of virtual romance, living vicariously through their creations? Or might it actually be a useful tool to teach those same people how to date successfully out in the real world?
There's an interesting article here on video game censorship. There's a reference to legislation proposed by Pennsylvania Senator Jack Wagner that would "make it more difficult for minors to obtain access to graphically violent video games." Maybe our webquest play wasn't so far off?
"It doesn't matter to us who wins the war [among the console makers]," said Robert A. Kotick, chairman and chief executive of Activision (news/quote), a games publisher. "We just get the benefit of the spoils," he said, adding, "it's a great time to be in the video game business."
IGDA update!
Yes, Bernie, I suppose I have tended to make contributions concerning the financial side of the industry. I have not spent a lot of time in this program thinking about the proverbial bottom line but, as I want our ideas to be viable and manifest, I've thought it'd be useful to sensitize myself (and others) to the realities that enable our visions to happen. Gamasutra has an interesting article on where the game industry tends to fall short in its management practices.
It seems that the new wave of the web are these Flash mini-games. Unfortunately, it seems that most of them are for entertainment only, but it seems that if we could harness this medium for good some great things can come from it. Here are a couple that I have come across recently...
Media 1st | V-SPAN | Zydacon These companies offer on-line training services and technical support. The companies tout quality instructional design with breakthroughs in video and audio solutions. Maybe someday these or similar companies will offer educational games and/or simulations as a part of their training. I think if any of us find employment with a company like one of these mentioned above, we should suggest that breakthroughs in learning can take place in the form of educational games as well.
Alas, Blogger is back up and running! I thought everyone from ED TEC overpowered the server. :-) Anyway, MyGradeBook.com seems like a neat resource for teachers who are interested in posting class information on-line. The server is secure, seems pretty ease to use, and is accessible from home, school or anywhere with an Internet connection. It is true that some students or parents may not have or want access to the Internet, but it should not discourage teachers from offering this resource for the greater good.
Here is a game that uses standard telecomm functions to make the game extremely interactive. It is called Majestic and the tag line is "It plays you." The real time feature means that you may be anywhere, doing anything, and you may recieve a voice mail calling you to come play the game. Just in case you weren't addicted already, I guess.
Wired magazine reports on Batman: Vengeance a new PS2 release from UbiSoft. Story line and animation were the main focus in developing the game. More than 60 animators took two years to craft over 500 3-D animated moves. Batman's cape even has its own AI, allowing it to move independently of Batman.
The first do-it-yourself board game is here, or at least that is how TDC Games is billing Make Your Own Opoly. The game comes with software so that you can print out quality graphics and type.This could be adapted for almost every discipline - could be a great tool for middle and high school teachers. Literaturopoly, anyone?
TURN OFF the TV should probably make reference to turning off computers as well. All of their products are billed as "family games and activities" and there aren't any traces of CD-ROMs or internet downloads.
During week six of our ET 670 course we spent a half hour or so discussing different theories of intrinsic motivation. We observed or played different games, one of which is called "Age of Empires". Anyway, I thought the game was pretty neat, although I personally did not play or observe it. I recently noticed that a newer version called Empire Earth was just released. It is real-time strategy game that lets the player control the destiny of a fledgling civilization through periods of war. There are thousands of years of human history to choose from making it an interesting foundation for a game.
Interesting information on Facial Studio, Elsa!
I was looking for some websites to teach my students how an electric generator works and came across Java Applets On Physics. Though not a "game," they allow some interesting visualizations and interactive elements that have some strong educational implications, especially the ability to change variables and see results.
This company, Di-O-Matic recently announced the release of a powerful new facial modelling and and animation tool called facial studio. I went through the plug-in section and was laughing out loud at what you can do with this program. It is so life-like. This program allows you to create any type of person and manipulate them into different shapes. It's so cool.
Here's something new for your game development: Adobe Atmosphere. Dr. Dodge told us about it last Monday. Check it out--It looks wonderful. Unfortunately, however, for now , it is only Windows based. Here's how Adobe describes it: "Professional Web Authoring for Virtual 3-D--Transform the Web into a universe of virtual 3D worlds with Adobe® Atmosphere™. With Atmosphere, you add a third dimension to the Web experience by creating realistic and immersive environments that offer a revolutionary approach to content, navigation, community, and communication. "
Speaking of Review type sites I like this one Happy Puppy It was very user friendly, easy and quick to read--the review page had a column (frame) on the right side of the screen with: 1) a slide show of the game (very fast --even with my SLOW dial-up connection) 2) Links to Developers, Publishers, the game's Official website, 3) Genre, 3) number of Players, 4) ESRB rating 5) Overall score, then scores for Graphics, Sound, Getting started 6) Good Press 7) Bad Press and 8) system requirements.
I'm thankful for all the Game Review sites. I found this review about "Deer Avenger" at Gamezilla.com "Bottom Line: As I'm sure you've gathered, I was not impressed with this game. The graphics and sound were fairly decent but the gameplay was lacking. After a total of three hours I'd seen the entire game and will now have to put it on the shelf. My recommendation is to save your money and spend it on a new game or save it toward your purchase of an X-Box." --GAMEPLAY is important! And on the same site: "The Sims: Hot Date Expansion by Electronic Arts. Overall Score: 90 In this expansion pack to The Sims, your characters can head downtown to meet, wine, dine and romance potential amorous partners." Have any of you tried this one? How about the Avenger series?
Here's another role reversal game (and More) from from the Deer Avenger People: "Bass Avenger:" "The roles are reversed in this hilarious parody from the geniuses that brought you Deer Avenger. Your mission: find and attract fishermen, manage your lures and successfully reel 'em in. Feel free to throw the scrawny ones back...If you're fishin' for a good time, get hooked on Bass Avenger!--One bad-ass Bass with a ton of 'tude" They also publish a 3-D version of "Deer Avenger" and "Who Wants to Beat up a Millionnaire."
So I was sitting around the Christmas tree with my Dog and five Cats going through our PeTA Holiday Shopping Catalog--and what did we find but a Game: "Deer Avenger." So I checked it out and was reminded of our Violence WebQuest -- Here's part of one review from SimonSays: "It's payback time and deer hunters everywhere are going to get what's coming. You are the deer. Armed with your choice of an M-16, a Bazooka or a sling-shot full of special deer pellets, you're the meanest kick-ass stag in the forest." and "TIE THAT BIG OLD REDNECK TO YOUR RACK!" and "From trailer parks in West Virginia to the winter wonderland of Minnesota, you can stalk everything from a cuss'n bourbon-guzzler to a proud Connecticut Yuppie in full-court Eddie Bauer. Virtual environments so realistic you can smell the stale beer." and "HASTA LA VISTA VENISON-EATER!" and "As reviewed by Elliott on January 12, 2000: I LOVE THIS GAME, IT ROCKS! - now all you need to do is make a version for playstation and let the deer have a tank, fighter jet, or at least a sniper rifle." And speaking of another subject discussed in our Violence WebQuest, the game is "NON-Classifiable"
I found a simple (and somewhat cheesy game) that we used to help model our e-game. It is called GeoGame. There are a lot of problems with it, namely it feels like it is only a guessing game, because I don't know any information about the countries and their flags.
For those of you interested (maybe just Greg), yesterday's Union Tribune sports page had ad/article for a golf game. Seemed like a pretty simple design. Designed after Yatzee, you play with dice (12-sided). So as best I can tell, not much more than a game of complete chance. But, it looks like you get a real nice set of dice abd one of those fancy dice cup roller thingys.
Casino games remain popular and at this site Uproar you can play Blackjack, Astrology Slots, Video Poker, etc.
Well, here is a site with a political but humorous focus. Political Humor with Daniel Kurtzman has,"Games, Quizzes, and Time Killers to test your political savvy with humorous games and quizzes, or match wits with other political junkies through laughable contests". At this site you can box/blow up/hunt Osama bin laden, play the Truth Ray game with politicians, and match dumb political quotes with their sources-- among other things. However, beware--some of the selections took a long time to download.
The Computer Hall of Fame , now located in San Diego, was founded to honor major achievements in the computer industry. The Nominating Committee selects inductees from a list of people that are nominated by members of the Computer Museum of America, industry leaders, and the general public. Selection for induction includes a significant hardware or software development, contribution to understanding of how computers affect society, or a furthering of the public good through computer technology or other criteria.
I found an interesting article on role-playing games via mail. They’ve been around for a long time. The format for Play by Mail (PBM) typically are war game with role-playing being a big part of it. Now it’s kind of evolved into email format. It has changed the way the games are played. Players can exchange messages within minutes. Enough information can be exchanged in a short period of time to make playing by email (PBeM)
This is the time of year when the "toy of the century" appears. Here is a site that lists the trendy games and toys for the last hundred plus years. I thought they may have missed a few from the '90s but I found it a good look back on the history of games.
Looking for a computer game that may actually enhance your health? Dance Dance Revolution is described in today's New York Times. It's seems like a large muscled version of Simon. Patterns appear on the screen and you need to move your feet to cover the corresponding spots on the floor. It's all done to techno music and it sounds as though you could work up a sweat while enjoying it. DDR is attracting crowds in Japan and starting to show up here. According to ddrfreak.com, there are 8 DDR games here in San Diego, including one here in Aztec Center. Sounds like a good way to celebrate the end of the semester!
Lori and Dan blogged previously about students playing games in class on their TI-83 calculators. I'm proud to report that last week one of my students was designing a game in class. Turns out he was writing a role playing game. The TI-83 is quite a powerful tool (there's even software to turn one into a PDA!). With a cable and Graph-Link software you can do the typing on your computer. I offered to let him use a cable in the lab so he wouldn't need class time for typing. Check out some of the software available from Texas Instruments. This would be a great platform for distributing educational games for science and math in particular. My math and physics students are required to have one.
This from Wired News, an article on treating Game Addiction. Game Addiction can be found in even the most normal families. This addiction, if left untreated, could devour hours of a person's life as they endlessly try to advance their game self through the fun and fantasy of computer games. Beware the next victim of this tragic malady might be you.
A new computer simulation is MojoWorld Transporter. The object of the simulation is to explore realistic planets and record your travels. The images/screenshots appear 3D and make the geographic setting(s) seem like they actually could be some unknown world.
I found an interesting simulation for anyone interested in spacecrafts, safety, and physics. Your primary goals are spacecraft safety and keeping radio contact with earth. If you choose to accept this mission click JPL.
Just one more.....[8^) again from my WebQuest days. Industrial Logic This site is all about Design Patterns in simulations and games. This company offers workshops, products, etc. Although targeting primarily programmers, this site has some interesting stuff. It ties in nicely with the Prensky text in purporting the power of learning through simulations and games. Whew!... yet another blog for me!
In an attempt to catch up with my blogging, might I add...? While searching for educational games, this site came out at the top of the list: Fun Brain. Lots of interesting stuff here for kids, parents and teachers. [:^)
Here's another site I ran across while working on my WebQuest for Design Patterns. Lucas Learning provides an Educational Resource Center that offers ready-made lesson plans in math, science and critical thinking.
I saw a commercial the other day by a company called Leap Frog. They make an educational product that supports printed textbooks in multiple subjects. Learners download quizzes and games to a portable handheld device. Content is based on the current chapter the student is working on. I thought this was a great idea, very helpful. Here's the link... Leap Frog
Here is a posting I received at work. Seems to fit in with a games sort of mind frame:
classicgaming.com is a cool site that has more information than most people will ever need about "old" computer games. There is even a place to get tips on how to fix broken equipment. Please accept my apologies if this was already blogged:)
In looking for information about puzzles for our gender webquest, I happened upon the Puzzles.com site and proceeded to play a few of these puzzles including The Marbles and Rows Puzzle and the Elephant SpinOut Puzzle. If you want a distraction from doing homework (e.g., an alternative to cleaning your house), try one of these. This site also had a link to the Puzzle Museum where I found some useful information on classes of puzzles.
I'm very interested in the creative side of game design, especially the graphics. I'm amazed at the talent that these artists/game designers have. They make the game come alive. One artist that I came across was Ryan Lesser. Very creative guy and currently is working on a game called Frequency. I'm just in awe of the talent that artists have. The graphics make all the difference in a game. For an up close look on Ryan, go to: Ryan Lesser.
For our web quest, Educational Gaming Industry, some of us are interviewing game designers. We are interviewing to find out what it takes to be a game designer and what happens on a particular day. One person we interviewed creates educational games. In interviewing her, it was interesting to note how the process of designing a game can be creative. One aspect is creating a character. When talking about creating a character, you are actually referring to the characterization, which is everything observable about a character such as what they look like, sound like, how they move, etc. Put that all together and you get a character with human heart, a character that people can identify with. For a detailed looking into characterization, I suggest the following: Building Character
While this isn't a game, I think it fits into the simulation category. Throughout my world history class, I add some art history where it fits into the curriculum. I just spent some time talking about Impressionism and Post Impressionism, then today brought the kids up to the computer lab to do some interactive activities at Biography.com. There is one call Make a Masterpiece which allows the student to try and recreate a famous Impressionist painting. You can change the brush size, the brush type, how much paint is on the brush, and the type of frame. Even my most talkative and easily distracted class ate this up! They spent a good half hour trying to create their work of art. Now the results were mixed, some were really good and others really bad - but everyone tried. Many of the students classified this as "fun" and wanted to do it again tomorrow.... unfortunately for them we will be back to the content...
A neat game or series of games that might be worth purchasing for anyone "10 years and up" is Nancy Drew. The gamer must use detective skills to explore for clues, secret passageways, hidden rooms, and anything else that will help them uncover the mystery! This series has received great reviews!
I just remembered hearing something about "Who is Oscar Lake? It's an adventure game that you can play either in French, Spanish, German, Italian, English or English ESL. I've been meaning to go over to LARC (Language Acquisition Resource Center) at SDSU. They have all sorts of language learning software, including a few games such as this one. Has anyone played this game?
Knowledge Management is a new and evolving discipline which may be a part of our futures as Instructional Designers. Here is a website that I found to be quite resourceful in learning more about KM.
Our Webquest site (on the gaming industry) is by no means done, but feedback is feedback, and the session tonight was very helpful. For instance, Paul's form referred to the "What is it?" section of our site, which was intended to cover the "what is it" of the game industry in terms of types of games and such, but he interpreted it as a purpose statement for the site. Personally, I think that's an excellent idea, so I'll do my best to incorporate that into the final product. Thanks!
Check THIS out - the new SEGA game is infected with a gnarly computer virus.
I love the articles on Wired.com, such as the one linked here. It's a great zine. It has recommendations for those of you purchasing electronics as gifts for the holidays. The article I have linked here has to do with game violence, and specifically, commentary on the next version of Doom coming out and the game Soldier of Fortune. One quote includes "Soldier of Fortune definitely reached a new level of gore," said Robert Coffey, associate editor of Ziff-Davis' Computer Gaming World magazine.
Yet another article about how video games increase aggression in children. Interestingly, this one is an APA news release. Violent Video Games
Remember when 4 colors and a moving yellow head with a mouth that devoured dots was the most amazing piece of technology out there. ClassicGaming.com is a site that takes the games of old serious. They have an article database that is updated regularly, as well as emulators that recreate all the old arcade and console classics right on your computer. They also have a museum that restores systems like the Atari 2600 and ColecoVision to there rightful place in the pantheon of game systems. Long live Pong!
Anyboby looking to get rich from their game design? Here's a website from Game Empire that might help you.
It's getting late, so naturally my thoughts have turned to "Super Munchers." I was trying to find some mention it of on the web. I guess it has turned into a Windows-only game called "Knowledge Munchers" --only $9.99. I might be tempted to buy it anyway. But in searching, I came across Phil Shapiro's homepage. He's an IT coordinator for an elementary school, and he has also designed educational software. Anyway, he describes his