Friday, September 24, 2004

The Video Game Revolution

There's an interesting website up describing a 2-hour PBS program about The Video Game Revolution. Here's the blurb:

"The Video Game Revolution is primarily an entertaining look at the world of games, but all is not fun and frolic in that world, and the program touches on that as well. Many games are extremely violent and that violence is rewarded, which deeply concerns parents like program guest Pamela Eakes of Mothers Against Violence in America and legislators like Senator Joe Lieberman. Games can also be dangerously addictive, and are getting more so through continuous on-line playing.

The Video Game Revolution concludes with the future of gaming, including the possibility that some day our homes will have game rooms like the holo-deck in Star Trek: Next Generation a completely exclusive game environment or that a microchip inserted directly into the gamer will allow play without any external apparatus. As one game maker says in The Video Game Revolution, "The real model we're building is the one in your head, not on the computer."


At 10:39 PM, Blogger Nancy said...

The video game revolution that you speak of can work in our favor as educators and designers. According to an article I just read by William Powell called "A Little Fun Goes a Long Way", the average age for those who play video games is 29. 40 percent of Americans who play PC games are over 36. That is a pretty large chunk of the population we can tap. If we are trying to develop training and a video game format is possible, then we are at an advantage. There is a very small learning curve associated with it and we don't have to work very hard to sell the idea. Two of the biggest obstacles we have when trying to use technology to train are: 1. Do the learners know how to use the tools sufficiently to aid in their learning? 2. Are they motivated to learn in this manner or will they be afraid of it? I would expect anyone under 30 today would be far more open to playing a video game versus listening to a lecture. The ability is there and the motivation is there. Our jobs just got a whole lot easier. Now all we have to do is design the game and keep it cost effective!


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