Gaming Industry Hell
Isn't designing an egame fun? Well, if not, it will be in a week or two. Do you think you'd like to do it for a living? You might want to read the inside dope published here, and in the blogs she links to.
Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
Isn't designing an egame fun? Well, if not, it will be in a week or two. Do you think you'd like to do it for a living? You might want to read the inside dope published here, and in the blogs she links to.
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This story on the working conditions in at least some of the entertainment software industry made the New York Times on November 21, 2004. In a story titled "When a Video Game Stops Being Fun" by Randall Stross, the same company discussed in the blogs referenced above was the focus again. In particular, a class-action lawsuit against the company has been filed based on the failure to pay overtime based on the long hours worked beyond the usual workweek. The reporter did refer to the company as "a generous warden" since it provides a number of freebies, laundry, meals, ice cream and snacks. Mention was also made of a survey [http://www.igda.org/qol/whitepaper.php] on quality of life undertaken by the International Game Developers Association. The New York Times article is at this link:
http://www.nytimes.com/2004/11/21/business/yourmoney/21digi.html?oref=login
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