Thursday, December 01, 2005

Gaming and Simulation for Online Instruction

The December 2005/January 2006 issue of Innovate, the journal of online education, has an interesting article titled Applying Gaming and Simulation Techniques to the Design of Online Instruction, by Carolyn Rude-Parkins, Karen Hughes Miller, Karen Ferguson, and Robert Bauer. The article offers a number of considerations for software designers and educators seeking to incorporate gaming and simulation techniques into course-specific software. One does need to log in with a password to access Innovate content; however sign up is free.

Apparently, even for the U.S. Army, games are becoming an increasingly important tool in education, as the image on the left shows. Described in the article is a recently developed online course for Army captains at the U.S. Army Armor School in Ft. Knox, KY.

The Army contracted with the University of Louisville and its partner Northrop Grumman Mission Systems to design and develop the course discussed in the article.


At 9:19 PM, Blogger Jim said...

Note: there's an online discussion on this topic with one of the article authors.

Quoting from an email sent to me:
Innovate-Live webcasts offer an opportunity to synchronously interact with the authors of the articles in the December 2005/January 2006 issue of Innovate ( ). These webcasts are produced as a public service by our partner, ULiveandLearn. If you wish to participate in the webcasts, please register at

All times are New York time. You may use the world clock at to coordinate the time with your time zone.

December 12, 2005, 12:00 PM New York Time
Applying Gaming and Simulation Techniques to the Design of Online Instruction
Karen Hughes Miller, author
Joel Foreman, moderator


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