Tuesday, November 07, 2006

The Educational Possibilities of a MMVW

The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW) in Open Content explore the educational possibility of MMRPG, especially Second Life. In the article, the authors state that learners cannot be passive in a game or simulation. “Students engaged in educational games and simulations are interpreting, analyzing, discovering, evaluating, acting, and problem solving.” They think this learning approach to learning reflects constructive learning, where knowledge is constructed by the learners as they are actively problem solving in an authentic context. As the authors state most modern games provide a community for player to interact socially. This is consistent with the concept of constructive learning that collaboration is important. In a multiplayer game, players are provided with social experience within the game itself. In a massively multiplayer game, hundreds or even thousands of people can be playing at the same time. This surely increases the social interaction level, but at the same time, it may also increase the complexity and uncertain level.


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