Current Events Games
This free article from The Wall Street Journal Online discusses free web games based on current political or news events. Some are spoofs, but others are meant to educate people about current events.
Musings and findings about teaching with games. Created by the learning community of EDTEC 670 at San Diego State University.
This free article from The Wall Street Journal Online discusses free web games based on current political or news events. Some are spoofs, but others are meant to educate people about current events.
I was wondering to myself when I saw my sister reading my neice a religious childrens book if that was actually a popular fad. I was so surprised to see when I looked up spiritual and religious board games that there is NO shortage of them, and in every kind of topic. For instance, check out these new age ones, they crack me up:
A piggyback to Marci's comments I found this article on the SD Union-Tribune site talking about Japan's influence on American pop culture. It refers to kids who grew up playing "Final Fantasy" and "Pokemon" have paved the way for more games with a greater Japanese influence. One game in particular "Okami" uses the ink-and-watercolor art of old Japan. I saw the trailer and it reminded me of Speed Racer cartoons I watched as a kid before there was video games. The writer rates three games with Okami receiving 4 out of 4 stars. "Rule of Rose" and "Cooking Mama" didn't rate very high. It would be interesting to know if the games actually taught something about Japanese culture as a by product of playing them or do gamers only focus on the goal of winning. http://www.signonsandiego.com/news/tech/20060927-0704-games-japan.html
Cooking Mama is an educational Nintendo game created by Majesco. I read some posts at the Serious Games Initiative website about this much anticipated game and its mini cultural controversy. It is evident that the game has an international audience; however, there is skepticism surrounding how popular this game will become in the United States because the recipes are supposedly Japanese. It is interesting, somewhat obvious, and important to recognize how culture can affect the outcome of a game. Over the summer, a friend turned me onto these little ditties. Pattern recognition puzzles.

I read an article about Luis von Ahn, a Computer Science professor at Carnegie Mellon University who just won a MacArthur Fellowship.
Dr. von Ahn is credited with inventing a new field in computer science known as "human computation," which uses novel techniques, including games, to harness computational abilities of humans to solve large-scale problems computers cannot yet solve.
I thought this was interesting. http://www.wired.com/news/technology/0,1282,69580,00.html The Centers for Disease Control and Prevention is funding a series of computer games to help prepare health workers and other first responders facing bioterror attacks, nuclear accidents and pandemics. A multiplayer prototype is being developed to train teams of health specialists to work together. They are also looking at natural disasters thanks to the results of Katrina. Maybe the next head of FEMA will have to pass a simulation before they get the job, at least they have some experience.
Just came across a very nice list of Game Mechanics on the Board Game Designers Forum. What's a game mechanic, you may well ask? It's an element of game structure that describes, for example, how cards are drawn, or how the abilities of pieces differ from each other.While browsing through the internet on games, I found this great article on cooperative games. The idea is that too many games depend on aggression and competition dividing the world into winner and losers, and yet we know that with the information explosion of the last decades, collaboration and cooperation become necessary in our working and learning environment. We can argue that competition is also healthy and just as necessary as cooperation, but the question that is important for gaming design is whether playing a cooperative game is as much fun as playing a cooperative game. I ask those of you who are experienced game players to give me some insights into your experiences and reactions to playing both types of games. After reading this article, I decided to experience it for myself and purchased the game called “LOST”, which I hope turns out to be an example of a cooperative game. I will report on my experience with this game in a future comment. Here is the link to the article about cooperative games.
Microsoft has been brewing up the XNA for a bit. It's a free software download that allows users to create their own video games, specifically for the XBOX 360. Some universities will be using it to teach game design classes (according to Microsoft).
I hope so. Today's mail brought word about Motley Fool Caps, a game that gets smarter about stocks as more people play it.
Get ready for a fresh round of debate about violence in video games. News is out today that the sociopath in Montreal who shot 20 people listed an online game about Columbine as his favorite.I came across this article the other day about Second Life. Normally I would have never looked twice but after discussing Second Life in our first class session it definitely caught my eye!

I wish I read David Warlick's blog entry on Games in Classrooms? or Classrooms in Games? before class yesterday. He comments that younger teachers grew up with video games as part of their culture, so their comfort level with games is leading to greater integration of games in the classroom. Warlick's concern is that games might get placed in the classroom for the sake of having games in the classroom. He believes
I ran across this article from the New York Times which provides some great examples and links to socially responsible and educational video games. While the article doesn’t go into detail about instructional design theories it does provide an interesting perspective on creating games that elicit decisions about complex political situations. ComputerEdge's current issue (Sept 8, 2006) shows the article "Internet Gameplay of MMORPGS and Multiverses" in its cover. I read the article and found it interesting to get a perspective of how video games are developing (i dont know much about this topic).
Now that the semester has started and a new round of EDTEC 670 is underway, it's time to rev up this blog again. What better place to start than this Reuter's article summarizing a recently published study. The key quote: