Also produced by the Center for the Advancement of Distance Education (CADE) at the School of Public Health, University of Illinois at Chicago, this public health preparedness module has many educational and interactive features. It includes choice of roles (clinician, lab pro, or public health official) a case scenario, response options, risk evaluations, subject matter resources, and sample answers for the participant to compare their choices against. It also includes a sample phone call simulating the real-life playing out of the scenario and interaction with key partners.
The presentation is clean, authoritative, and accessible. It is in keeping with the traditional case scenario role plays used in medical education. I suppose it could be considered by some to be game-like based on the interactivity - especially those who are used to data filled Power Points. However, after taking 670, I would not classify it as an actual educational game. To cross the bridge to the gaming realm I would recommend adding components like competition and consequence. Does the patient live or die? How could your delays or missteps impact the outcome? How could you improve the outcome? Is your colleague/competitor closer than you are to solving the puzzle? (Okay, yes House could be an inspiration to my interpretation here!) Perhaps at scoring based on timeliness, communication, and response. The video technique in The POD Game could be used to help the player elicit accurate case histories. What is the motivation to learn the information other than professional responsibility?