<?xml version='1.0' encoding='windows-1252'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-983091</id><updated>2007-12-14T20:57:35.548-08:00</updated><title type='text'>EdGames</title><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default?start-index=26&amp;max-results=25'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml'/><author><name>Bernie Dodge</name></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1243</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-983091.post-4104042610315806245</id><published>2007-12-14T20:54:00.001-08:00</published><updated>2007-12-14T20:57:35.573-08:00</updated><title type='text'>Teacher resource for Ed Games</title><content type='html'>This site offers a wide variety of different games for different grade levels and curricular content.  The reason for mentioning it is that most of these type of sites I have come across are directed towards elementary learners, were as this site offered some resources for upper grades.&lt;br /&gt;&lt;br /&gt;Here is the address:&lt;a href="http://www.funbrain.com/teachers/index.html"&gt;&lt;br /&gt;http://www.funbrain.com/teachers/index.html&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/teacher-resource-for-ed-games.htm' title='Teacher resource for Ed Games'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=4104042610315806245' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4104042610315806245'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4104042610315806245'/><author><name>JM</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-934992936749703802</id><published>2007-12-14T20:39:00.000-08:00</published><updated>2007-12-14T20:47:46.717-08:00</updated><title type='text'>Smart Cycle</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://trus.imageg.net/graphics/product_images/pTRU1-3657926_alternate1_dt.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://trus.imageg.net/graphics/product_images/pTRU1-3657926_alternate1_dt.jpg" alt="" border="0" /&gt;&lt;/a&gt;Toy makers are targeting the younger ages with both mental and physical activity.  Fisher Price has a interactive game for kids to learn and exercise, they call it the "Smart Cycle".  I think that this approach makes sense, especially with the increasing obesity rate of Americans and American youth.</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/smart-cycle.htm' title='Smart Cycle'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=934992936749703802' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/934992936749703802'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/934992936749703802'/><author><name>JM</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-3479028253703230491</id><published>2007-12-14T11:07:00.000-08:00</published><updated>2007-12-14T11:11:29.457-08:00</updated><title type='text'>Quick &amp; Dirty Tips: Traveling Avatar</title><content type='html'>A podcast from the same site as the famous Grammar Girl series:&lt;br /&gt;&lt;blockquote&gt;The &lt;a href="http://travelingavatar.quickanddirtytips.com/default.aspx"&gt;Traveling Avatar&lt;/a&gt; provides short and useful tips for getting the most out of SECOND LIFE™, a multi-layered 3D virtual world. Whether you're just curious, a new player, or an intermediate player, this podcast will make your Second Life experience more fun and efficient. Traveling Avatar is hosted by Will Ross. The Traveling Avatar is a Quick and Dirty Tips podcast.&lt;/blockquote&gt;&lt;br /&gt;Add it to your list of favorite podcasts!</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/quick-dirty-tips-traveling-avatar.htm' title='Quick &amp; Dirty Tips: Traveling Avatar'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=3479028253703230491' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3479028253703230491'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3479028253703230491'/><author><name>Ann Hagen</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-2190347414906022624</id><published>2007-12-10T20:06:00.001-08:00</published><updated>2007-12-10T20:57:14.517-08:00</updated><title type='text'>Game Theory?</title><content type='html'>While at a team building event at work about two weeks ago, one participant exclaimed it is better that everyone loses the game, as opposed to just him.  He said it's human nature and referenced "game theory".  I just had to look it up.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Game_theory"&gt;Game Theory in Wikipedia&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/game-theory.htm' title='Game Theory?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=2190347414906022624' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2190347414906022624'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2190347414906022624'/><author><name>daleb100</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-8339454928145243347</id><published>2007-12-10T19:42:00.002-08:00</published><updated>2007-12-10T19:59:25.749-08:00</updated><title type='text'>Older Adults and Educational Tech</title><content type='html'>&lt;div style="text-align: right;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/mywordcoach-710065.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/mywordcoach-710061.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think it's fascinating that an entire series of educational games has hit the market targeting older adults.  They are all written for the Nintendo DS so it appears that handwriting recognition may have been a real key to appealing to this audience.  Check out &lt;a href="http://brainage.com/launch/index.jsp" target="_blank"&gt;Brain Age&lt;/a&gt;, &lt;a href="http://brainage.com/launch/index.jsp" target="_blank"&gt;Brain Age 2&lt;/a&gt;, &lt;a href="http://www.bigbrainacademy.com/ds/what/index.html" target="_blank"&gt;Big Brain Academy&lt;/a&gt; and &lt;a href="http://www.ubi.com/US/Games/Info.aspx?pId=5928" target="_blank"&gt; My Word Coach&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/older-adults-and-educational-tech.htm' title='Older Adults and Educational Tech'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=8339454928145243347' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/8339454928145243347'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/8339454928145243347'/><author><name>daleb100</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-3680578258690878597</id><published>2007-12-09T23:39:00.001-08:00</published><updated>2007-12-10T00:08:14.684-08:00</updated><title type='text'>Tactical Language and Culture</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:big;"&gt;&lt;img src="http://edweb.sdsu.edu/courses/edtec670/edgames/Picture%202.png" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;img src="http://edweb.sdsu.edu/courses/edtec670/edgames/Picture%203.png" /&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;img src="http://edweb.sdsu.edu/courses/edtec670/edgames/Picture%204.png" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I don't know if I feel proud, or frightened by this finding, but this is a real world example of customized  simulations training our armed forces in multi-cultural interactions. I mean seriously, look at the email address: http://www.tacticallanguage.com/gettingthem.html. Also, the company logo is just itching for a cross-hair to be drawn across the dot in the "i" of "Tactical"!&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The premise of this product is excellent, as this knowledge and skill-set is critical. Its training focuses on how to communicate in foreign languages and cultures. As it was designed for the U.S. Military, its current menu of activities include learning groups called Tactical Iraqi, Tactical Pashto and Tactical French. These courses are to be used in Iraq, Afghanistan and Africa and focus on teaching vocabulary, language and cultural knowledge. To convey this information, skill builders, arcade games and mission games are used. The interactivity and graphics resemble Second Life. And there is plenty of feedback with colored signs indicating if communicated correctly or not.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/tactical-language-and-culture.htm' title='Tactical Language and Culture'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=3680578258690878597' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3680578258690878597'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3680578258690878597'/><author><name>M.E.</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-7199346973958214773</id><published>2007-12-09T20:45:00.000-08:00</published><updated>2007-12-09T21:05:29.202-08:00</updated><title type='text'>SL Luxury Cruise Ship</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/galaxy_016-739032.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/galaxy_016-739031.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/ga2-778655.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/ga2-778652.jpg" alt="" border="0" /&gt;&lt;/a&gt;We all need vacations so what makes us think that our avatars do not? You, well your avatar, can take a SL cruise and enjoy all of the relaxing activites found on RL cruises. SL cruises are similar to RL cruises except for one tiny element, the ship does not move. Avatars can run on the track, sunbathe, go to the spa, gamble, admire the art, dance, gamble, swim, shop, eat, or many other activities you would enjoy on a RL cruise. The ship is named the S.S. Galaxy and is employed by many SL residents and even has a ice-skating rink! The ship is run by Captain Seaton Skolnick, who takes time out to chat and answer questions with other avatars.  Does your avatar need a vacation?&lt;br /&gt;Thanks to &lt;a href="http://www.secondseeker.com/?p=478"&gt;Second Seeker&lt;/a&gt; for providing information about the S.S.Galaxy&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/sl-luxary-cruise-ship.htm' title='SL Luxury Cruise Ship'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=7199346973958214773' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7199346973958214773'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7199346973958214773'/><author><name>sjp170</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-6308801614375207200</id><published>2007-12-09T20:09:00.000-08:00</published><updated>2007-12-09T20:32:51.519-08:00</updated><title type='text'>SL Flying Spaghetti Monster</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/fsm_sl-783190.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/fsm_sl-783185.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;A flying spaghetti monster has been spotted in SL! I researched the issue and found some interesting information. Apparently, in 2005 a student, Bobby Henderson, in Kansas sent a letter to the Kansas Board of Education asking them to stop teaching evolution in science classes. He coined the flying spaghetti monster as a symbol of what he believed in against the teachings of evolution as a science in educational facilities. He even created CoFSM (Church of Flying Spaghetti Monster).  Henderson had a large following in his spaghetti monster beliefs and fight against the Kansas Board of Education. His fight to stop the teaching of evolution in public education proved unsuccessful in Febrary 2007, when his request was rejected. However, the FSM (Flying Spaghetti Monster) has been spotted flying around Second Life to this day! Have you seen it?&lt;br /&gt;Thanks to &lt;a href="http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster"&gt;Wikipedia&lt;/a&gt; for providing background info on the FSM</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/sl-flying-speghetti-monster.htm' title='SL Flying Spaghetti Monster'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=6308801614375207200' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/6308801614375207200'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/6308801614375207200'/><author><name>sjp170</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-2271850929402990255</id><published>2007-12-09T19:31:00.002-08:00</published><updated>2007-12-09T20:14:14.546-08:00</updated><title type='text'>Second Life and virtual games on TV</title><content type='html'>&lt;a href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/071024int1csiny-701580.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/071024int1csiny-701577.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Has anyone noticed lately that TV is getting on the SL / virtual game bandwagon? Several popular TV shows have featured SL in their episodes this season. The October 24th episode of CSI: NY features a case of a virtual stalker turned killer and has its lead character Mac Taylor (Gary Sinise) creating his own avatar so he can enter the virtual world to find the killer. &lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:trebuchet ms;"&gt;Viewers of the show were invited to become part of the plot by clicking a link on CBS' website to register on SL where a CSI virtual world has been created. &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;The site is geared toward the CSI: NY fan and offers three different options depending on the level of SL knowledge and curiosity. Viewers can "walk" around virtual New York buildings and visit a CSI lab and play forensic games like "Facial Reconstruction". Or they can play a game called “Murder by Zuiker” (Anthony Zuiker is the creator of the show), a unique murder plot which can be solved by users finding clues. The 100 people who come closest to solving the murder win virtual gifts. &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;The most involvement offers viewers the ability to become CSI investigators, complete with field kit and tools. They can interview suspects and try to solve the murder featured in the actual CSI: NY episode. The episode itself ended in a cliff-hanger and the solution will be revealed in an episode in February.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:Trebuchet MS;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:Trebuchet MS;"&gt;Other TV shows to feature SL or the virtual gaming world this season have been Law &amp;amp; Order: SVU, The Office and Numb3rs. Look for more references to SL and the virtual world in other shows - that is if they ever settle the writers strike!&lt;/span&gt;&lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/second-life-and-virtual-games-on-tv.htm' title='Second Life and virtual games on TV'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=2271850929402990255' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2271850929402990255'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2271850929402990255'/><author><name>Janet</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-3026315930856100375</id><published>2007-12-09T08:25:00.000-08:00</published><updated>2007-12-09T08:26:07.147-08:00</updated><title type='text'></title><content type='html'>&lt;strong&gt;Belgian Police decides to patrol &lt;em&gt;Second Life&lt;/em&gt; after virtual rape case&lt;/strong&gt; &lt;p&gt;&lt;img class="pino" src="http://www.dailybits.com/wp-content/uploads/2007/11/secondliferape.jpg" alt="secondliferape.jpg" /&gt;The details about the case were not revealed, but two Belgian newspapers reported early this year that the Belgian Police would setup an in-game patrol unit to investigate virtual rape incidents.&lt;/p&gt; &lt;p&gt;Absurd as it sounds, the event spurred a myriad of discussions around the web, from sexologists arguing that even virtual rape can be a traumatic experience to online gamers that wondered the technical details that enabled a virtual rape to occur in the first place (in fact it is hard to conceive how someone would not be able to simply turn the computer off…).&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/belgian-police-decides-to-patrol-second.htm' title=''/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=3026315930856100375' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3026315930856100375'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3026315930856100375'/><author><name>Rob</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-4041372094218308621</id><published>2007-12-07T22:13:00.001-08:00</published><updated>2007-12-07T22:43:39.956-08:00</updated><title type='text'>Training the Gamer Generation</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Anyone born between 1980 and 2001, plays any computerized game more than 5 hours a week and is Internet saavy can be considered what is called a "gamer". As Baby Boomers retire, the Gamers are infiltrating the workforce. To accommodate the gamers' technologically advanced status, training for these employees must be modified from the traditional static nature. Gamers need training that can engage and hold their attention in order to be effective. As a result, the job of training departments has increased in difficulty to accommodate this demand.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img src="http://edweb.sdsu.edu/courses/edtec670/edgames/figure1.jpg" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;One example of modifying a popular game to help transfer knowledge more effectively while keeping the learner's attention is a spin on the game of Hangman. Instead of randomly choosing letters to guess the word, the learner is given the definition and must use this definition to guess the word. This tweak in game play encourages the learner to continue to think about the word's definition as the game is played thus helping to transfer knowledge of the word. One other tweak is rather than display a man getting hung, an image of a roadrunner getting caged in represents the time and amount of chances the player has. This change seems a bit more on the positive side. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;http://www.learningcircuits.org/2006/February/kapp.htm&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/training-gamer-generation.htm' title='Training the Gamer Generation'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=4041372094218308621' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4041372094218308621'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4041372094218308621'/><author><name>M.E.</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-4809809035375733117</id><published>2007-12-05T12:50:00.000-08:00</published><updated>2007-12-05T12:54:30.219-08:00</updated><title type='text'>Stagecoach Island</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.thumbalizr.com/app/thumbs/?src=/thumbs/source/93/93b0a370644e7730732ac9bf238c392c.jpg&amp;amp;w=320"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px;" src="http://www.thumbalizr.com/app/thumbs/?src=/thumbs/source/93/93b0a370644e7730732ac9bf238c392c.jpg&amp;amp;w=320" alt="" border="0" /&gt;&lt;/a&gt;Wells Fargo has developed a virtual world complete with mortgages, checking accounts, and taxes as a means of teaching teens how to manage their finances.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;More on Stagecoach Island from &lt;a href="http://blog.wellsfargo.com/StagecoachIsland/"&gt;Mashable&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;a href="http://blog.wellsfargo.com/StagecoachIsland/"&gt;Stagecoach Island website&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/stagecoach-island.htm' title='Stagecoach Island'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=4809809035375733117' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4809809035375733117'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4809809035375733117'/><author><name>Galadriel Chilton</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-4279713356096029632</id><published>2007-12-05T12:44:00.000-08:00</published><updated>2007-12-05T12:49:26.456-08:00</updated><title type='text'>News&gt; Virtual Theft = Real Arrest</title><content type='html'>From BBC News:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://news.bbc.co.uk/2/hi/technology/7094764.stm"&gt;      'Virtual theft' leads to arrest&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;"&lt;span style="font-size:85%;"&gt;A Dutch teenager has been arrested for allegedly stealing virtual furniture from "rooms" in Habbo Hotel, a 3D social networking website."&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.thumbalizr.com/app/thumbs/?src=/thumbs/source/12/12975471e4448475b4f45fc7f81ee424.jpg&amp;amp;w=320"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.thumbalizr.com/app/thumbs/?src=/thumbs/source/12/12975471e4448475b4f45fc7f81ee424.jpg&amp;amp;w=320" alt="" border="0" /&gt;&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/12/news-virtual-theft-real-arrest.htm' title='News&gt; Virtual Theft = Real Arrest'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=4279713356096029632' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4279713356096029632'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4279713356096029632'/><author><name>Galadriel Chilton</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-2563124309188693010</id><published>2007-11-25T18:15:00.001-08:00</published><updated>2007-11-25T18:51:10.581-08:00</updated><title type='text'>The Second Lives of San Diegans</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/reader-753378.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 149px; height: 188px;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/reader-753374.jpg" alt="" border="0" /&gt;&lt;/a&gt;On my way out of Trader Joe's the other day, I grabbed the most recent version of the &lt;span style="font-style: italic;"&gt;San Diego Reader&lt;/span&gt;.  I was intrigued by the cover, which depicted a split image comparing a RL person and her SL avatar.&lt;br /&gt;&lt;br /&gt;Very cool.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.sdreader.com/php/cover.php?mode=article&amp;amp;showpg=1&amp;amp;id=20071121"&gt;article&lt;/a&gt; featured various San Diegans who have joined SL and the observations of SL newbie, journalist Geoff Bouvier.  I enjoyed Bouvier's reactions and interactions as a new SL member, and sympathetically chuckled as I reflected upon my own experiences.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/diegoland-747952.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 230px; height: 173px;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/diegoland-747948.jpg" alt="" border="0" /&gt;&lt;/a&gt;More than once, our very own San Diego State University was mentioned.  In fact, the owner of Diegoland (SL location: 216,150,34), Champion Valiant, wants to create a mock SDSU and feature it as a famous San Diego landmark!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(I have yet to visit Diegoland.  Have you?)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can read more about Diegoland and other happenings &lt;span style="font-style: italic;"&gt;inworld&lt;/span&gt; by perusing an actual SL "newspaper" called &lt;a href="http://www.theseventhsun.com/archive_Sept07.htm"&gt;&lt;span style="font-style: italic;"&gt;The Seventh Sun&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;See you &lt;span style="font-style: italic;"&gt;inworld&lt;/span&gt;!</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/second-lives-of-san-diegans.htm' title='The Second Lives of San Diegans'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=2563124309188693010' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2563124309188693010'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2563124309188693010'/><author><name>Sarah</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-7959354262956979857</id><published>2007-11-21T06:47:00.000-08:00</published><updated>2007-11-21T06:55:42.570-08:00</updated><title type='text'>Kongregate</title><content type='html'>&lt;a href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Kongregate-788731.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Kongregate-788728.jpg" border="0" /&gt;&lt;/a&gt; I like the concept behind &lt;a href="http://kongregate.com/"&gt;Kongregate&lt;/a&gt; It is a site with many small flash-based games. The site shares ad revenues with the developers. As I use more and more rapid development e-learning tools in my own work, and the need for full time Flash developers becomes much less than it used to be, it is nice to see that there are still avenues for Flash creativity.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;About &lt;a href="http://kongregate.com/"&gt;Kongregate&lt;/a&gt;&lt;br /&gt;Founded in 2006 and currently in a state of heavy development, Kongregate seeks to create the leading online hub for players and game developers to meet up, play games, and operate together as a community.&lt;br /&gt;By wrapping user-submitted Flash games with various community features, Kongregate's site serves as a unique way for users to play great web-based games alongside friends. Anyone can add their own games to Kongregate’s library in a process that’s fast and simple.&lt;br /&gt;Kongregate operates with an understanding of how difficult it can be for talented game developers - from the aspiring gamesmith to the independent studio - to get the recognition and compensation that they deserve. That's why Kongregate shares microtransaction and advertising revenue with contributing developers, who retain the full rights to their games.&lt;br /&gt;Kongregate is currently looking for skilled Flash game developers and advertising partners. Interested parties can contact us at &lt;a href="mailto:inquiries@kongregate.com"&gt;inquiries@kongregate.com&lt;/a&gt;. &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/i-like-concept-behind-kongregate-it-is.htm' title='Kongregate'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=7959354262956979857' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7959354262956979857'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7959354262956979857'/><author><name>Gregehr</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-83956809867827589</id><published>2007-11-19T21:40:00.000-08:00</published><updated>2007-11-19T23:27:34.856-08:00</updated><title type='text'>Second Life- An Opportunity for Second Language Teaching?</title><content type='html'>&lt;div align="justify"&gt;&lt;a href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/inferno-01-766741.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/inferno-01-766739.jpg" border="0" /&gt;&lt;/a&gt; More than 300 universities and some instructors use Second Life as an educational tool or invite students to join them in virtual classrooms. For example, DeSalles University created a simulation of &lt;a href="http://slambling.blogspot.com/2007/07/als-inferno.html"&gt;&lt;span style="color:#ff6600;"&gt;Dante's Inferno&lt;/span&gt; &lt;/a&gt;being with teacher and student notes. Then as an English teacher, I cannot help but think SL, the game is also an opportunity for second language teaching?&lt;br /&gt;&lt;br /&gt;For most students , learning a second language can be boring. They are easily tired of mechanical activities such as memorizing grammar rules, phonetic symbols, and vocabulary. How can we motivate students to learn a second language? I feel that role playing game is a good idea. I often adopted the game in my teaching activities. Second Life gives us a new idea. I propose that we use SL in creating second language lessons in which students can act in different roles of the stories in textbooks. &lt;a href="http://www.usatoday.com/news/education/2007-08-01-second-life_N.htm?csp=34"&gt;&lt;span style="color:#ff6600;"&gt;Beth Ritter-Guth&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ff6600;"&gt; &lt;/span&gt;, an English instructor of Desalles University gave a good try. She taught literature in SL in which she build a 3D environment. I believe many students will love the new teaching method. At the same time, we can try to invite a native speaker to be online and supervise the class. His/her responsibility would be to correct students’ accents and grammar mistakes, and give suggestions. Students will probably be easily involved and more enthusiastic about learning a second language in a new learning environment. This sounds really promising. Maybe I will suggest or I myself try such a teaching method in my future teaching activities.&lt;br /&gt;&lt;br /&gt;On the other hand, I have two concerns about using Second Life in second language learning. As Daniel mentioned, Second Life is a “two edge sword.” Students can become easily addicted to the game. Moveover, there would be a problem finding teachers to build the 3D visual environment in SL. First, most teachers usually lack skills for building 3D models ( Or they have to pay for objects they need to set up the environment) . Second, how many of them would like to spend time or money on creating a scenario and a space?&lt;br /&gt;&lt;br /&gt;A new method usually takes a long running time. And as Beth said"&lt;a href="http://bethssecondlife.blogspot.com/2007/02/literature-alive-and-other-tales.html"&gt;&lt;span style="color:#ff9900;"&gt; all learning involves at risk at some level.&lt;/span&gt;&lt;/a&gt;" Whatever teaching in SL opens a window for teachers and students. &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/second-life-opportunity-for-second.htm' title='Second Life- An Opportunity for Second Language Teaching?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=83956809867827589' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/83956809867827589'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/83956809867827589'/><author><name>Dianazheng</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-6654222697885731449</id><published>2007-11-19T18:10:00.001-08:00</published><updated>2007-11-19T18:23:36.007-08:00</updated><title type='text'>Skype Games</title><content type='html'>My ten year old daughter loves to "Skype" her cousin Charlie who is going to college in Utah. She amazes me how she knew how to set up the "Skype" on our home computers so that "Skype" would work. Grandma and grandpa have come over for a "Skype" session to see their grandson Charlie at college. They marveled at how "Skpye" works. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"Skype" games are great for my daughter to play with Charlie. She plays chess and other games regularly with him through "Skype." She has friends at school who she "Skypes" and plays games with. As a mom, I compare what I used to do when I was ten, and what she does now. There was not even anything close to this kind of game playing back in my day. My favorite game was the board game "Life," and the card game "Crazy Eights."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In my opinion the on-line revolution has changed the gaming world forever. &lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/skype-games.htm' title='Skype Games'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=6654222697885731449' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/6654222697885731449'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/6654222697885731449'/><author><name>Ruth Maas</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-253158108884388798</id><published>2007-11-19T17:54:00.000-08:00</published><updated>2007-11-19T18:10:11.745-08:00</updated><title type='text'>Club Penguin</title><content type='html'>"Club Penguin" is an on-line virtual reality world of penguins. My ten year old daughter loves to get on "Club Penguin" and play games with other penguins. There are many similarities between "Club Penguin" and "Second Life." &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Both have virtual characters and places to interact with others. Both have an option to pay real money to buy things in the virtual world such as clothes. Both have the option to chat with another character you encounter. "Club Penguin" looks so cute, and there are always many penguins roaming around the screen when I watch my daughter play.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As a parent I worry about the dangers in the virtual penguin world. Let me explain. When first exposed to "Second Life" I was in awe. Being able to take upon a new look as an "avatar" person and move about the virtual world was new, fun, and exciting at first. When I explored on my own outside of the SDSU virtual campus I was shocked to see what was really out in the virtual world. Lots of disgusting things--scantily dressed people, repulsive language, and shocking posters--just to name a few. I then thought of the type of people who were on this "Second Life" and got scared and got off right away. In my opinion "Second Life" has been polluted by filth.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Could "Club Penguin" have a hidden agenda? Are all those penguins running around really just kids? The thought of the possibilities frightens me. So I now go on "Club Penguin" with my daughter, or let my older teenage son supervisor and play with her. He has a virtual penguin as well and loves to play the games.&lt;/div&gt;&lt;/div&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/club-penguin.htm' title='Club Penguin'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=253158108884388798' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/253158108884388798'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/253158108884388798'/><author><name>Ruth Maas</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-2710094702787000118</id><published>2007-11-19T09:04:00.000-08:00</published><updated>2007-11-19T09:11:19.931-08:00</updated><title type='text'>Video games article in Details</title><content type='html'>Details magazine published an article on video games and obsession in its October 2007 edition. "Are Video Games the New Cocaine?" explores the idea that video games have replaced drugs as the addiction of choice for some people. Though psychologists argue whether gaming is technically an addiction, playing can meet some of the criteria of addiction.&lt;br /&gt;&lt;br /&gt;Check out the article at:&lt;br /&gt;men.style.com/details/blogs/details/2007/09/are-video-games.html&lt;br /&gt;&lt;br /&gt;-Angie</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/video-games-article-in-details.htm' title='Video games article in Details'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=2710094702787000118' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2710094702787000118'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2710094702787000118'/><author><name>Me</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-2955424867197480247</id><published>2007-11-18T20:09:00.000-08:00</published><updated>2007-11-18T20:17:17.658-08:00</updated><title type='text'>Mind Candy: Spore</title><content type='html'>This is just a short follow-up to Daniel's post (please read).  In it, he mentioned an incredible game called Spore.  I had actually bookmarked the video on it (featured on TED), and had planned to blog about it.  Daniel beat me to it!  Here's the video:&lt;br /&gt;&lt;br /&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="VE_Player" align="middle" height="285" width="432"&gt;&lt;param name="movie" value="http://static.videoegg.com/ted/flash/loader.swf"&gt;&lt;param name="FlashVars" value="bgColor=FFFFFF&amp;amp;file=http://static.videoegg.com/ted/movies/WILLWRIGHT-2007_high.flv&amp;amp;autoPlay=false&amp;amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;amp;forcePlay=false&amp;amp;logo=&amp;amp;allowFullscreen=true"&gt;&lt;param name="quality" value="high"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="scale" value="noscale"&gt;&lt;param name="wmode" value="window"&gt;&lt;br /&gt;&lt;embed src="http://static.videoegg.com/ted/flash/loader.swf" flashvars="bgColor=FFFFFF&amp;amp;file=http://static.videoegg.com/ted/movies/WILLWRIGHT-2007_high.flv&amp;amp;autoPlay=false&amp;amp;fullscreenURL=http://static.videoegg.com/ted/flash/fullscreen.html&amp;amp;forcePlay=false&amp;amp;logo=&amp;amp;allowFullscreen=true" quality="high" allowscriptaccess="always" bgcolor="#FFFFFF" scale="noscale" wmode="window" name="VE_Player" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="285" width="432"&gt;&lt;/embed&gt;&lt;/object&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/mind-candy-spore.htm' title='Mind Candy: Spore'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=2955424867197480247' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2955424867197480247'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/2955424867197480247'/><author><name>Sarah</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-4436606561832158142</id><published>2007-11-18T18:30:00.000-08:00</published><updated>2007-11-18T19:41:09.431-08:00</updated><title type='text'>Serious Games Changing the World?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Picture-6-781109.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Picture-6-781102.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Serious games&lt;/span&gt; may not actually have the power to change the world, but they are potentially powerful in getting the users to. As a former teacher, I was constantly trying to find ways to get my students interested in &lt;span style="font-weight: bold;"&gt;current events&lt;/span&gt; around the globe.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;After trying to incorporate as many creative and meaningful lessons as possible, I&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; realized what worked the best: &lt;span style="font-weight: bold;"&gt;role playing&lt;/span&gt;. &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;Which is why I wish I had known about this game (PeaceMaker) before delving into the educational gaming world.  PeaceMaker is known as a "serious game", or a simulation that is focused on non-game events.&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;   The game puts the player in the &lt;span style="font-weight: bold;"&gt;role&lt;/span&gt; of a leader in the midst of the &lt;span style="font-weight: bold;"&gt;Israeli-Palestinian&lt;/span&gt; conflict.  Depending on the choices the player makes, the particular Middle East region will either experience peace or destruction.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;Actual current events are presented in the game in the form of photographic images,&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; video, and text.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Picture-3-777761.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/Picture-3-777750.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;According to the &lt;a href="http://www.peacemakergame.com/game.php"&gt;official game website&lt;/a&gt;:&lt;br /&gt;&lt;/span&gt;&lt;ul style="font-style: italic;" class="spacy"&gt;&lt;li&gt;PeaceMaker is inspired by real events in the Israeli-Palestinian conflict.&lt;/li&gt;&lt;li&gt;Be a leader and bring peace to the region before your term in office ends. &lt;/li&gt;&lt;li&gt;PeaceMaker is &lt;strong&gt;two games in one&lt;/strong&gt;: play both the role of the Israeli Prime Minister or the Palestinian President.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Play the news&lt;/strong&gt;: how would you react to the events in the Middle East presented using real news footage and images?&lt;/li&gt;&lt;li&gt;Depending on what you bring to the table, we have three difficulty levels to choose from including calm, tense and violent.&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;Check out the &lt;span style="font-weight: bold;"&gt;YouTube&lt;/span&gt; video on the game too:&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4f8DKQqI-YE&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/4f8DKQqI-YE&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/serious-games-changing-world.htm' title='Serious Games Changing the World?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=4436606561832158142' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4436606561832158142'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/4436606561832158142'/><author><name>Sarah</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-7411739752368560061</id><published>2007-11-18T16:16:00.000-08:00</published><updated>2007-11-18T17:07:46.843-08:00</updated><title type='text'>Reaching ALL students with eGames</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/kidsusingcomputer-712538.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/kidsusingcomputer-712536.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I thought we (by "we" I mean the collection of educators and schools nationwide) were doing fairly well.  We seemed to have gotten over the hurdle of computers in the classrooms.  It even seemed like more and more students had computers, and Internet access, in their homes as well.  My middle school, which has a hugely diverse population, both ethnically and socio-economically, has two computer labs of 36 stations each, plus four laptop carts of 16 computers each, plus 1-5 computers in many classrooms.  Then I took a position at the district office and quickly found out that my middle school is the only one of the 22 schools in the district with computers resources to that degree.  I lucked out when I landed at the one school in the district that has been making technology a priority for over ten years.  None of the other three middle schools have computers labs, only laptop carts and only two of those.  None of the elementary schools have computers labs, some don't even have a laptop cart.&lt;br /&gt;&lt;br /&gt;So, that's my small district, what about San Diego Unified School District?  According to the EdTech Profile for 2006-2207, SDUSD:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Has about 1 computer for every 4 students.&lt;/li&gt;&lt;li&gt;Over 50% of the computers are over 4 years old.&lt;/li&gt;&lt;li&gt;The number of computers planned to be retired outnumbers the number of computers expected to be added this year.&lt;/li&gt;&lt;li&gt;65% of the computers are located in the classroom as opposed to 15% in computer labs, and 15% in libraries.  I wonder how many of the computers in the classrooms are collecting dust.&lt;/li&gt;&lt;/ul&gt;What about the students in their homes?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Of the 160 seventh and eighth grade students I had last year, 17% of them did not have access to a computer or the Internet at home.  Sounds pretty good, right?  Well...&lt;/li&gt;&lt;li&gt;Of those students without access, 81% of them are Hispanic, yet only 44% of our school student body is Hispanic.&lt;/li&gt;&lt;li&gt;Of those students without access, over half are on the free/reduced lunch program, indicating a low socio-economic status.&lt;/li&gt;&lt;li&gt;Of the five black students that I had last year, three of them did not have access to a computer or the Internet at home.&lt;/li&gt;&lt;/ul&gt;Yikes!  Maybe we should work more on providing access to all students so our wonderfully designed eGames can reach ALL students.  Any ideas?  Has anyone seen any programs that work?&lt;br /&gt;&lt;br /&gt;Here are a couple of articles:&lt;br /&gt;&lt;a href="http://www.eschoolnews.com/news/top-news/index.cfm?i=36693&amp;amp;CFID=132906&amp;amp;CFTOKEN=54107591"&gt;"Digital Divide" affects student success&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.statcan.ca/Daily/English/030623/d030623b.htm"&gt;Digital divide in schools: Student access to and use of computers&lt;br /&gt;&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/reaching-all-students-with-egames.htm' title='Reaching ALL students with eGames'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=7411739752368560061' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7411739752368560061'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/7411739752368560061'/><author><name>Koreen</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-3064791066921140692</id><published>2007-11-18T15:06:00.000-08:00</published><updated>2007-11-18T16:00:35.168-08:00</updated><title type='text'>Is SL (and similar avatar populated worlds) the new Barbie?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/originalbarbie-729452.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://edweb.sdsu.edu/courses/edtec670/edgames/uploaded_images/originalbarbie-729449.jpg" alt="" border="0" /&gt;&lt;/a&gt;For years, Barbie has been given credit for contributing to our society's unhealthy body image, both Barbie and Ken.  You know the image, women are rails with out-of-proportion breasts and men have 30" waists with six-pack abs, broad shoulders, and buff arms. As soon as I logged into SL for the first time, I began wondering about the implications of avatars, in any kind of online world, on the perpetuation of the unhealthy body image that pervades our society.  You might think, "C'mon, most people don't feel those proportions are the ideal body type."  Having been around 13-15 year-olds for the last 15 years, I can say, for that impressionable age range, it definitely is.  I have 13-year-old girls who are 5'5" and 125 pounds who think they are grossly overweight.  I have 12-year-old boys who are lifting weights before puberty hits to try to bulk up (this can be very dangerous to their muscles, by the way).  If you don't believe me, check out some of the articles below.  Here are some of the highlights:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 out of every 4 college women have used unhealthy methods to lose weight.&lt;/li&gt;&lt;li&gt;Most runway models are 14-19 years old, 5'10"-5'11", 120-125 pounds, size 2.&lt;/li&gt;&lt;li&gt;Teenage girls view themselves as an average of 11 pounds over their ideal weight when, in actuality, they are only 3 pounds over their ideal weight.&lt;/li&gt;&lt;/ul&gt;SL perpetuates this unhealthy body image to the nth degree.  I immediately changed my avatar to have a more "normal" body and I've been asked several times by other avatars why I'm so plain. Don't get me wrong, I get that SL and WOW are fantasy worlds, and you should be able to look however you want.  But much of fantasy, especially teenage fantasy, often manifests itself as what they wish they really were.  I am disappointed with how far avatar worlds promote our society's obsession with thinness and/or buffness.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.media-awareness.ca/english/issues/stereotyping/women_and_girls/women_beauty.cfm"&gt;Beauty and Body Image in the Media&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.eurekalert.org/pub_releases/2003-07/cfta-tdb071603.php"&gt;Teens' Distorted Body Image May Lead to Unhealthy Behaviors&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.usatoday.com/news/health/2006-09-25-thin-models_x.htm"&gt;Do Thin Models Warp Girls' Body Image?&lt;/a&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/is-sl-and-similar-avatar-populated.htm' title='Is SL (and similar avatar populated worlds) the new Barbie?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=3064791066921140692' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3064791066921140692'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3064791066921140692'/><author><name>Koreen</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-975762051022867001</id><published>2007-11-18T07:23:00.002-08:00</published><updated>2007-11-18T07:25:09.862-08:00</updated><title type='text'>Puzzle Game</title><content type='html'>Here is a cool little time waster.  Crayon Physics is a neat 2D physics puzzle game played on your PC, in which you get to experience what it would be like if your drawings would be magically transformed into real physical objects. Solve puzzles with your artistic vision and creative use of physics.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.kloonigames.com/blog/games/crayon/"&gt;http://www.kloonigames.com/blog/games/crayon/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;6MB download</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/puzzle-game.htm' title='Puzzle Game'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=975762051022867001' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/975762051022867001'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/975762051022867001'/><author><name>Rob</name></author></entry><entry><id>tag:blogger.com,1999:blog-983091.post-3297388656206313371</id><published>2007-11-17T23:01:00.001-08:00</published><updated>2007-11-17T23:07:39.049-08:00</updated><title type='text'>Simulations and Games</title><content type='html'>&lt;p&gt;The use of games and simulations in education is well documented in history and in the recent literature. They have been used in preschool, K-12, the university, the military, business, and by older adults (Dempsey et al., 1997). &lt;b&gt;&lt;img src="http://www.cofc.edu/%7Eseay/images/str_conquest_boxfull.jpg" align="right" height="144" hspace="0" width="119" /&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;But, what exactly do we mean when we say simulation and gaming? First, though computers have certainly allowed the evolution of simulation gaming a quatum leap forward, they are by no means the first use of simulation gaming nor are they the only type of simulation gaming done today. Historically, the word &lt;i&gt;games&lt;/i&gt;  has been used to connote a pastime of a trivial, if fun, endeavor. It is this connotation that today seems to cause some educators to flinch when they hear the word &lt;i&gt;games&lt;/i&gt; and imagine frivolous time wasted play that serves only to entertain and certainly not educate to any significant degree.  D.R. Cruickshank, a researcher in this area, defines them this way: &lt;/p&gt;  &lt;blockquote&gt;     &lt;p&gt;Simulations are the products that result when one creates     the appearance or effect of something else. Games are     contests in which both players and opponents operate under     rules to gain a specified objective. A further distinction     can be made between academic and non-academic games (such as     table tennis or checkers) that are primarily for fun.     Academic games, such as anagrams or war games, are primarily     for or based upon learning (Cruickshank, 1980, p. 75 ).&lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;Cruickshank further distinguished between two types of academic games. &lt;/p&gt;  &lt;blockquote&gt;     &lt;p&gt;There are two types of academic games: simulation games     and non-simulation games. Non-simulation games are those in     which a player solves problems in a school subject such as     spelling or mathematics by making use of principles of that     subject or discipline. The other type of academic game is the     simulation game in which participants are provided with a     simulated environment in which to play. These games are     intended to provide students with insight into the process or     event from the real world which is being simulated (p. 76). &lt;/p&gt; &lt;/blockquote&gt;  &lt;p&gt;It is the use of simulation games which holds the most promise as a truly dynamic educational tool.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.cofc.edu/%7Eseay/cb/simgames.html"&gt;http://www.cofc.edu/~seay/cb/simgames.html&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Dempsey,  J.V., Lucassen, B.A., Haynes, L.L, &amp;amp;  Casey, M. S. (1997). An exploratory study of forty computer games (COE Technical Report No. 97-2). Mobile, AL: University of South&lt;br /&gt;Alabama.&lt;/p&gt;&lt;p&gt;Cruickshank, D. R. (1980). Classroom Games and Simulations. &lt;i&gt;Theory into practice&lt;/i&gt;, 19(1), 75-80.&lt;/p&gt;</content><link rel='alternate' type='text/html' href='http://edweb.sdsu.edu/courses/edtec670/edgames/2007/11/simulations-and-games.htm' title='Simulations and Games'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=983091&amp;postID=3297388656206313371' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://edweb.sdsu.edu/courses/edtec670/edgames/rss.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3297388656206313371'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/983091/posts/default/3297388656206313371'/><author><name>Yong Chen</name></author></entry></feed>