Exercise: Board Game Analysis
In
this exercise, you'll take a close look at some existing board games
and think about their effectiveness (instructionally and motivationally)
and the sources of that effectiveness.
You'll
look at two or more games during class. At least one will be a commercial
educational board game. The others will come from the collection of
670-created games in Cardboard
Cognition.
Online students:
Find two games in your own home and explore them in the same way. Post your analysis
on the link at the bottom of this page.
For
each game, you and your group will answer the following questions:
- What
game did you look at? (Name, author or publisher)
- What
type (Race, Pattern, Battlefield, Combination) of game is it?
- To
what extent do the game elements parallel elements in the structure
of the content?
- What
examples can you find of...
- movement
through space or time
- shortcuts
- obstacles
- patterns
of elements as goals
- elements
with differing levels of power
- elements
with differing levels of value
- choices
and decisions
- variations
in risk
- changing
environments
- random
or uncontrolled events
- What
does the game purport to teach?
- How
instructionally effective do you think the game would be? Why?
- How
enjoyable do you think the game would be to its intended audience?
Why?
Post
your answers to these questions here.
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