3-D Multiuser Learning Environments
What could you teach in a virtual 3-D world where the surroundings and
learners can change their appearance at will? We'll look at simulations, role-plays,
cross-cultural exchanges, 3-D WebQuests and much more while examining issues of identity
and etiquette. Participants will create lesson plans, a reflection piece, and a
well-dressed avatar.
Schedule # 09494
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Overview
This
course is designed to be practical, current, interesting, empowering and thought-provoking.
It is built around active learning and collaborative thinking. When we're done, you'll
have developed insights
that will enable you to design virtual world learning experiences appropriate for your students and the subjects you teach.
Audience
This course is targeted at
teachers at the K-12 and college levels as well as others involved in the training
of adults. No prior experience with
virtual life is needed.
Learning Outcomes
In this course you will learn how to:
- create and maintain an identity in a virtual world
- collaborate in a virtual world envirnment
- describe the range of educational possibilities opened up by such worlds
- analyze the affordances inherent in Second Life that may be useful for teaching
and learning
- compare and contrast those affordances with those of other virtual worlds
- design experiences in a virtual world that could be embedded in a larger teaching
and learning effort.
Resources
A growing list of course-related links is available and
will be maintained after the course is over.

Technology Requirements
To succeed in this class, you will need the following:
- A computer capable of running Second Life. See here for system requirements.
- A headset/mic.
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Course Outline
Advance Preparation:
A brief meeting will be held prior to the first session orienting students to Second Life and other course resources. The instructor will contact registered students to establish a convenient date and time.
Students should create their Second Life account at least one week before class begins. The instructor will email students instructions that clearly explain the process. Session 1: June 7, 2008
Session 2: June 14, 2008
Session 3: June 21, 2008
- Presentations of summaries of educational event or site visited
- Debriefing and building of a taxonomy of Second Life educational applications and affordandaces
- Exploration and comparison of alternate MUVE environment
Session 4: June 28, 2008
- Presentations of Lesson Plans
- Special guest speaker tailored to student interests - TBD
- Final wrap-up
Weeks-In-Between
- Spend at least three hours in SL simply exploring and refining your persona.
- Post a notice to the SL
Persona forum describing your online self.
- Attend at least one educational event, take snapshots, and be prepared to describe
it online during session 3.
- Contribute to the affordances and taxonomy wikis.
- Draft a proposal for two learning experiences by
June 28. In the week that follows, provide feedback to at least two of your
classmates on their proposal.
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