3-D Multiuser Learning Environments
What could you teach in a virtual 3-D world where the surroundings and
learners can change their appearance at will? We'll look at simulations, role-plays,
cross-cultural exchanges, 3-D WebQuests and more while examining issues of identity
and etiquette. Participants will create a lesson plan, a reflection piece, and a
well-dressed avatar.
Schedule # 09494
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Overview
This
course is designed to be practical, current, interesting, empowering and thought-provoking.
It is built around active learning and collaborative thinking. When we're done, you'll
have developed insights
that will enable you to design virtual world learning experiences appropriate to your
work.
Audience
This course is targeted at
teachers at the K-12 and college levels as well as others involved in the training
of adults. No prior experience with
virtual life is needed.
Learning Outcomes
In this course you will learn how to
- create and maintain an identity in a virtual world;
- describe the range of educational possibilities opened up by such worlds;
- analyze the affordances inherent in Second Life that may be useful for teaching
and learning
- design experiences in a virtual world that could be embedded in a larger teaching
and learning effort.
Resources
A growing list of course-related links is available and
will be maintained after the course is over.

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Course Outline
Pre-course meeting time: TBD
A brief meeting will be held prior to the first session orienting students to Second Life and other course resources. The instructor will contact registered students to establish a convenient date and time.
Session 1: July 21, 2007
MORNING
AFTERNOON
Weeks-In-Between
- Spend at least three hours in SL simply exploring and refining your persona.
- Post a notice to the SL
Persona forum describing your online self.
- Attend at least one educational event, take snapshots, and be prepared to describe
it online during session 2.
- Contribute to the affordances and taxononmy wikis.
- Draft a proposal for at least one learning experience by
August 4. In the week that follows, provide feedback to at least two of your
classmates on their proposal.
Session 2: August 4, 2007
MORNING
AFTERNOON
- Debriefing and building of a taxonomy of Second Life educational applications
and affordandaces
- Special guest speakers tailored to student interests - TBD
- Transcript of speaker presentations
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