Instructor
Cathy Arreguin
cathy_arreguin@mac.com

3-D Multiuser Learning Environments

What could you teach in a virtual 3-D world where the surroundings and learners can change their appearance at will? We'll look at simulations, role-plays, cross-cultural exchanges, 3-D WebQuests and more while examining issues of identity and etiquette. Participants will create a lesson plan, a reflection piece, and a well-dressed avatar.
Schedule # 09494

 

Overview

avatarThis course is designed to be practical, current, interesting, empowering and thought-provoking. It is built around active learning and collaborative thinking. When we're done, you'll have developed insights that will enable you to design virtual world learning experiences appropriate to your work.

Audience

This course is targeted at teachers at the K-12 and college levels as well as others involved in the training of adults. No prior experience with virtual life is needed.

Learning Outcomes

In this course you will learn how to

  • create and maintain an identity in a virtual world;
  • describe the range of educational possibilities opened up by such worlds;
  • analyze the affordances inherent in Second Life that may be useful for teaching and learning
  • design experiences in a virtual world that could be embedded in a larger teaching and learning effort.

Resources

A growing list of course-related links is available and will be maintained after the course is over.

sdsu campus

 

Course Outline

Pre-course meeting time: TBD

A brief meeting will be held prior to the first session orienting students to Second Life and other course resources. The instructor will contact registered students to establish a convenient date and time.

Session 1: July 21, 2007

MORNING

AFTERNOON

Weeks-In-Between

  • Spend at least three hours in SL simply exploring and refining your persona.
  • Post a notice to the SL Persona forum describing your online self.
  • Attend at least one educational event, take snapshots, and be prepared to describe it online during session 2.
  • Contribute to the affordances and taxononmy wikis.
  • Draft a proposal for at least one learning experience by August 4. In the week that follows, provide feedback to at least two of your classmates on their proposal.

Session 2: August 4, 2007

MORNING

AFTERNOON

  • Debriefing and building of a taxonomy of Second Life educational applications and affordandaces
  • Special guest speakers tailored to student interests - TBD
  • Transcript of speaker presentations