Machinima for LearningUsing games (e.g., The Sims 2, World of Warcraft) and virtual environments (e.g. Second Life) to create animated movies. The course covers machinima as a tool for self-expression for middle and high school students, as a method for creating short instructional cartoons, and as a way to prototype a video production. Software purchase required. |
|||||
OverviewThis course is designed to be practical, current, interesting, empowering and thought-provoking. It is built around active participation and collaboration. When we're done, you'll have created an educational machinima and developed insights that will enable you to design additional films appropriate to your work. AudienceThis course is targeted at teachers at the K-12 and college levels as well as others involved in the training of adults. Some prior experience with Second Life and basic video editing is assumed. Learning OutcomesIn this course you will learn how to
ResourcesA growing list of course-related links is available and will be maintained after the course is over. |
Course OutlineSession 1: April 12, 2008
Weeks-In-Between
Session 2: April 26, 2008
|
||||