Physics 150 is organized around lectures punctuated by short active learning exercises which take place in the lecture hall. The exercises are communicated by a single PowerPoint slide converted for use on the Web.
Students can become worldwide publishers of their products, as in Cardboard Cognition, a compendium of educational board games developed in SDSU's EDTEC 670.
Newsgroups can be used as the raw material for classroom discussion and analysis.
Forms can be used to gather input from students for quick analysis. In this example, students made ten minute presentations which were evaluated by their peers by means of an evaluation form on the web. The evaluation information was summarized and handed back to students within a few minutes after their presentation.
To go beyond mere conversation, a wave of groupware programs is about to descend upon us. NetMeeting is a forthcoming program from Microsoft that makes it possible for people seated at different computers to share the editing of a document while conversing about it. Think about ways in which you can pair your students with willing clients and editors who are interested in what they create.
QuickTime Video and QuickTime Virtual Reality (QTVR) will be part of the next released version of Netscape. It's likely that more and more web publishers will make use of this format to communicate their messages. The ability to explore physical spaces will literally bring a new dimension to our classrooms. (Note: the images below are stills, not the QTVR movies shown in the presentation. The software for displaying QTVR on the Web has not yet been released.)
|Apple's Project X promises to turn cyberspace into a three-dimensional realm that we can explore visually. With not too much effort, one can turn a group of related files into a knowledge space and navigate it by mousing your way toward your goal. It's possible that representing information this way will provide learners with new insights about how a domain hangs together, and that the tactile and spatial nature of Project X will appeal to a more diverse set of students.|
Bonwell, C. C., & Eison, J. A. (1991). Active learning: Creating excitement in the classroom. ERIC Clearinghouse on Higher Education, Document No. ED 340 272.
Cohen, E. B., & Boyd, E. C. Teaching techniques the work: College teaching of information systems.
Seeler, D. C., Turnwald, G. H., & Bull, K. S. From teaching to learning: Part III. Lectures and approaches to active learning.
Weimer, M. (1996). Active Learning: A bibliography of 'Best' and 'Current' Resources.
Dodge, B. J. Some thoughts about webquests. The Distance Educator, 1(3), 12-15.
Johannesson, P. & Boman, M. (1996). Hypermedia and communication for active learning.
Bonn, M., Gyuk, D., & Westmoreland, D. QTVR: A practical guide.
Amazingly, a full 15 years after this page was written, people still find it useful. Thanks to Bohdan Zograf, you can now find it translated into Belarusian at http://www.moneyaisle.com/worldwide/activelearning-be