Teacher's Guide
Introduction
| Content
Areas | Standards
| Implementation
| Evaluation
| Conclusion
Introduction
Educated Guess puts current events in a new light.
Instead of just reviewing what has already occurred, students are
challenged to determine what could occur in the near future based
upon current and past events. Participation of teams from all over
the world spark the competitive nature of students, and provides
extra motivation.
While all teams will submit and compete through a
series of online forms, it is up to the teacher to incorporate it
into their classrooms. This document will outline ways to help
successfully bring Educated Guess into your curriculum.
Content
Area and Grade Level
This lesson brings current events into the middle
school and high school classroom. While it fits easily into most
social studies curriculums, it has a place in computer classes,
English, journalism, and other programs that encourage reading and
critical thinking.
Curriculum
Standards
These standards are based upon the California
History-Social Studies Framework (1988) and California History-Social
Studies Standards (1998):
Social Studies Standards
Addressed
- Students identify bias and prejudice when
evaluating documents.
- Students compare the present with the recent
past, evaluating consequences of events and decisions to determine
cause and effect.
- Students relate current events to the physical
and human characteristics of places and regions.
- Students examine unresolved problems of the
modern world as they appear in current events.
- Students solve problems and draw
conclusions.
- Students predict probable consequences of an
event, series of events, or policy proposal.
This project also emphasizes critical thinking,
problem solving, group work, inquiry, and cause and effect
relations.
Implementation
Overview
Please review the rules
before continuing with this document. The basic implementation of the
project involves four steps.
- Introduction of Educated Guess, including the
concept of examining resources and predicting events based upon
what has already occurred; cause and effect.
- Break into groups and assign questions to
individuals or small groups (see directly below for more
information)
- Go to computer lab/stations to research
questions using provided and other available resources.
- The fourth step is completely optional and
involves following the events until they occur (see
rules
for a description of the Follow Up Period).
There are several components that need to be
addressed before you begin using Educated Guess into your
class.
- Groups - This is not an individual
activity. Groups are definitely needed. The structure of the group
depends upon the class, teacher, number of computers with Internet
access available, and amount of time allotted. Groups can be as
small as 5 (for extended computer access or time - more than 2
hours) and as large as an entire class (for limited computer
access and time - 1 to 2 hours). Suggestions for dividing up
questions include:
- assign smaller groups (2 - 4 students)
several questions. Require that they come up with a consensus
on the answer.
- assign specific questions to
individuals.
- have a group leader delegate questions to
group members.
- do a random drawing.
Try and have groups and individuals responsible
for questions in each of the three categories.
- Computer access/knowledge - Internet
access is mandatory for this project. While an lab of computers is
ideal, it can be modified for smaller numbers of computers. You
can put several students on a single machine, have other
activities for students who are not using a computer, or simply
give students a choice of assignments of equal worth. You should
use the main EG
page as a base of operations where
links to the questions and resources can be found.
Students must have a working knowledge of computers and the
Internet. If necessary, explain the concept of the Internet and
how it makes a project such as this possible. A demonstration of
using links, the back button, etc. is probably needed if students
have not used the Internet before.
- Answers - Each group will submit their
answers before the end of the Response Period via the Final Answer
Submission Form (linked from the main EG page). It should be the
responsibility of the teacher or group leader to submit answers.
Please discourage students who are not taking this responsibility
from using the form. Once the form has been submitted, teams
cannot alter their responses.
- Justification of answers - Educated
Guess only wants the answers to the questions submitted. Educated
Guess strongly encourages teachers to monitor their students
participation and place a grade value appropriate to the class. A
number of ideas have been compiled to assist the classroom teacher
in coordinating this lessons.
- An answer sheet has been developed
for students to fill out. An html
version is available. Or if you have
Adobe Reader a PDF
file has been created. This sheet
provides a guide for students to justify their answers and
gives a uniform look to all of the answers for easy
consolidation and submission.
- Have all students in each group come to a
consensus on the answer, try to avoid having students each
completing an answer without contributions from other group
members.
- Have students in different groups compare
answers and discuss the similarities and differences in
findings.
- Have students present to the class their
reasoning for the selected answers.
- Have students evaluate resources, examining
where they come from and how that might affect the reliability
or bias of the information.
Evaluation
Teachers will have to evaluate students based upon
how exactly they incorporate Educated Guess into their classroom.
Having students complete the answer
sheet (PDF)
would be one option. Presentation of answers, participation in
groups, and evaluation of the resources are other ways for the
teacher to assess student participation. It is important to hold
students accountable for their answers, anyone can go an randomly
fill out the form. In order for it to be an effective lesson,
teachers need to closely monitor student progress.
Conclusion
This lesson/game offers students a chance to
compete against students around the world in a way that has never
been done before. Be excited about this game. It is exciting. Let
your students know how cutting edge you are by incorporating this
game into your class. EG is a new way to do current events using the
latest technology. Enjoy! If you have any questions, suggestions, or
comments please e-mail Dan McDowell at dmcdowel@grossmont.k12.ca.us
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Last updated on September 22, 1998 by
Dan
McDowell
Based on a template from The
WebQuest Page